Get feedback from others on your works in progress
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WLAD
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by WLAD » Thu Jul 06, 2006 1:18 am
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OnoSendai
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by OnoSendai » Thu Jul 06, 2006 1:28 am
hehe awesome.. I love it!
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iOnStallion
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by iOnStallion » Thu Jul 06, 2006 1:34 am
Looks fine. But the Textures are to blurry.
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WLAD
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by WLAD » Thu Jul 06, 2006 1:43 am
thx ono
,
which textur you mean iOnStallion?
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iOnStallion
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by iOnStallion » Thu Jul 06, 2006 1:53 am
the one from the invaders the texture isn't seamless and its kinda blurry
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WLAD
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by WLAD » Thu Jul 06, 2006 1:59 am
, you have right, i wil change it later, now i optimise the floor maps
cu
WLAD
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Xman
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by Xman » Thu Jul 06, 2006 4:17 am
UFO
Intel i7-920,RAM 3G ,GeForce 9800GTX+.
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iOnStallion
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by iOnStallion » Thu Jul 06, 2006 4:17 am
Plz no Sensless or off Topic posts!
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WLAD
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by WLAD » Fri Jul 07, 2006 1:02 am
" litle invaders " the 2nd
njoy it!
render time 12.5h on AMD 64 3500+ /1GB ram
cu
WLAD
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iOnStallion
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by iOnStallion » Fri Jul 07, 2006 5:56 am
a big step forward really good. Its much better the whole scene is bettar and the texture of the invaders! Nice!
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Behrendt
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by Behrendt » Fri Jul 07, 2006 6:21 am
I have nothing to add. Big difference to the first picture!
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u3dreal
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by u3dreal » Sat Jul 08, 2006 7:11 am
Hi great picture..
do you use M2I because of the checker procedural.. ?
cheers
u3dreal
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WLAD
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by WLAD » Sat Jul 08, 2006 7:52 am
@ u3dreal: No it is a texture, i use cinema.
cu
WLAD
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WLAD
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by WLAD » Mon Jul 10, 2006 12:19 pm
litle play araund
enjoy it
WLAD
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OnoSendai
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by OnoSendai » Tue Jul 11, 2006 2:27 am
heh.. the saga continues..
black edges around objects caused by smoothed normals should be fixed next release, at least for diffuse mats. Phong is a bit trickier tho
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