Indigo 0.8S Blender 2.44 Exporter Here *Deserted*
Soxofaan: The latest version of code is at the front post.
Everyone else: Some changes in my schedule have altered the amount of time I have available for non-essential tasks. I am no longer able to invest time into this exporter. Thanks to everyone for their support in this project!
Everyone else: Some changes in my schedule have altered the amount of time I have available for non-essential tasks. I am no longer able to invest time into this exporter. Thanks to everyone for their support in this project!
Content contained in my posts is for informational purposes only and is used at your own risk.
Thanks for the bug report Kojack. I did not test these features very good but did have to rewrite them since they were made up of copy/pasted code which was lazy on my part. Now there are switches.
Separate mesh/meshlight features have been rewritten and you should no longer have that problem.
I was not happy at all with the way I left this so luckily I found some time this weekend to close up loose ends. Material handling is now very powerful. But now it is tough to set up but I believe if you try a few times you can suceed.
Enjoy! And I will still try and answer any questions regarding how this works. The directions are probably not as clear as they should be.
Separate mesh/meshlight features have been rewritten and you should no longer have that problem.
I was not happy at all with the way I left this so luckily I found some time this weekend to close up loose ends. Material handling is now very powerful. But now it is tough to set up but I believe if you try a few times you can suceed.
Enjoy! And I will still try and answer any questions regarding how this works. The directions are probably not as clear as they should be.
Content contained in my posts is for informational purposes only and is used at your own risk.
the script have some errors at materials that have name with "." (e.g: Material.001). The script thinks that the Material and 001 are 2 materials blended...
Another bug... dont know why...
Another bug... dont know why...
Indigo Export - Saving to D:\3D work\blender.igs
Traceback (most recent call last):
File "<string>", line 769, in gui
File "<string>", line 610, in saveOne
File "<string>", line 474, in save_indigo
File "<string>", line 192, in exportMaterial
IndexError: list index out of range
This is the tricky part. You have to disable the default buttons that are enabled when you add new material. These buttons, like Radio, are switches to enable Blend or other materials. Check the directions for the rest.
No error checking exists and if you leave buttons on exporter will attempt to split material apart and throw an error.
I would also remove .001 or any other added characters to material names.
No error checking exists and if you leave buttons on exporter will attempt to split material apart and throw an error.
I would also remove .001 or any other added characters to material names.
Content contained in my posts is for informational purposes only and is used at your own risk.
Using textures works the same as in Indigo 05 Blender tutorial. I have not seen it in awhile but it should be somewhere around here on the site...
For exponent or <b> tags the values can be adjusted as stated in the directions.
Update: I found the link to Blender/Indigo tutorial. Note: It is for Indigo 05 but for textures it should help you.
http://www.indigorenderer.com/blender_tut
For exponent or <b> tags the values can be adjusted as stated in the directions.
Update: I found the link to Blender/Indigo tutorial. Note: It is for Indigo 05 but for textures it should help you.
http://www.indigorenderer.com/blender_tut
Content contained in my posts is for informational purposes only and is used at your own risk.
you change to
for me it doesnt work correctly ;]
edit:
argh
its strange. i dont know whats going on. this version is much more buggy?
i cant export many scenes which i can with ver. 1.36
Code: Select all
worldcolor = Blender.World.Get('World').hor
Code: Select all
worldcolor = World.Get('World').hor
edit:
argh
its strange. i dont know whats going on. this version is much more buggy?
i cant export many scenes which i can with ver. 1.36
Kojack: Thanks for the bug report Kojack. You are right, I forgot to import World after I changed that. It is fixed now.
Byraul: You have to create the medium and then apply it to a material. (so in Blender you have to create two materials, one medium, and one material that is <internal medium name>. They are separate and that means you can create a glass medium and then use different material tags with different exponents or glossy transparent / specular.
Byraul: You have to create the medium and then apply it to a material. (so in Blender you have to create two materials, one medium, and one material that is <internal medium name>. They are separate and that means you can create a glass medium and then use different material tags with different exponents or glossy transparent / specular.
Content contained in my posts is for informational purposes only and is used at your own risk.
Put up a new version with angle support for normal smoothing. I saw this brought up in the bug / request forum. Since Blender has support for this in the gui I decided to write it into the exporter.
Enjoy!
And thanks for posting this in the request forum.
Enjoy!
And thanks for posting this in the request forum.
Content contained in my posts is for informational purposes only and is used at your own risk.
Who is online
Users browsing this forum: No registered users and 27 guests