poor man's indigo...
try inventing your own system of controled noise removal so that like details are preserved- like set up starting passes that take normal date and object id data and distance data and use that to control the noise removal.does anyone have any suggestions as to where to go feature wise as to make it original ?
a shiny monkey is a happy monkey
- joegiampaoli
- Posts: 837
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Coding renderers seems to have become very fashionnable lately... My only coding background is Visua Basic, 5 years ago... is it still called coding or is VB called a joke today? (or has i always been? lol *shame*)
Too bad i have very basic math backgrounds (except in statistics, but for some of yous its still pretty basic).
Too bad i have very basic math backgrounds (except in statistics, but for some of yous its still pretty basic).
That is awesome radiance!
I have a total respect to people who know how to program stuff like that. Ok. You can learn how to code but math.. I've never really had a brain for higher math needed for this kind of things.
Well.. I also haven't been without internet so long How knows..maybe that's the key
I have a total respect to people who know how to program stuff like that. Ok. You can learn how to code but math.. I've never really had a brain for higher math needed for this kind of things.
Well.. I also haven't been without internet so long How knows..maybe that's the key
I LOLed (oh, and - "You eat pieces of shit for breakfast?")joegiampaoli wrote:How or where you guys learn this crap? Must be on the back cover of a cereal box or something. I must be eating the wrong shit....
The reason so many people are trying to write a renderer themselves is Indigo itself!
One freaking man, wrote Indigo!
That gives all us programmers hope.
Consider that, vs. say Maxwell, which was written by a team, with funding, etc.
- afecelis
- Posts: 749
- Joined: Tue Aug 01, 2006 4:14 am
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Radiance; I had always wondered why renderers only used cpu as render power and not the GPU. The only one I've seen that uses the GPU (so far) is PARTHENON, which uses DX9.0c, so it requires an Nvidia 6800 video card or a higher one. Your approach of using Nvidia's CUDA SDK would be revolutionary!
Go ahead, make it grow. You're doing a great job. And as the guys said above, my respects to you! Programming this kind of app is no easy task!
regards,
Alvaro
Go ahead, make it grow. You're doing a great job. And as the guys said above, my respects to you! Programming this kind of app is no easy task!
regards,
Alvaro
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
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