New stochastic raytracer

Discuss stuff not about Indigo.
Deus
Posts: 336
Joined: Sun Feb 04, 2007 3:47 am

New stochastic raytracer

Post by Deus » Fri May 11, 2007 2:22 am

I wrote a stochastic raytracer last night. It is extremely fast and yields perfect image of any scene. Because it is so fast it is possible to use in games and serious offline rendering. It supports all features of Maxwell and Indigo and is written in visual basic. Because it is a stochastic raytracer it does not always produce correct result but if that happens just run it again until it gives you a correct result!

Here is a sample image!

http://www.blog.speculist.com/archives/pidigits.jpg

/ Deus

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Fri May 11, 2007 2:25 am

I guess it just needs to converge a little more?

Deus
Posts: 336
Joined: Sun Feb 04, 2007 3:47 am

Post by Deus » Fri May 11, 2007 2:27 am

nah. Just rerun it until you are satisifed. Gives a new approximate image every time

neepneep
Indigo 100
Posts: 413
Joined: Wed Jun 28, 2006 10:21 am

Post by neepneep » Fri May 11, 2007 2:35 am

Look like someone ate too many skittles and got sick.

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Sat May 12, 2007 4:04 am

:shock: really great result :?

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Sat May 12, 2007 5:34 am

I was already laughing before clicking the link :mrgreen:
obsolete asset

User avatar
arneoog
Indigo 100
Posts: 504
Joined: Sun Jun 25, 2006 2:19 am
Contact:

Post by arneoog » Sat May 12, 2007 6:39 am

Holy Sh*t! :shock:
Fantastic!!! :D

I wrote one to, 5 minutes ago :)
Is this a little bit better?
Click Here
I let it render for 0.65129 sec, still some noise :?

Oh well :lol:

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Sat May 12, 2007 9:45 am

yup, yours is a tiny bit better, arne :D

Deus
Posts: 336
Joined: Sun Feb 04, 2007 3:47 am

Post by Deus » Sat May 12, 2007 10:47 pm

Admit it. You just got lucky!

User avatar
arneoog
Indigo 100
Posts: 504
Joined: Sun Jun 25, 2006 2:19 am
Contact:

Post by arneoog » Sun May 13, 2007 6:35 am

Yeah... :) I did :P
I just hit the render button like a billion times, till I had a good looking result, like you suggested :D

:lol:

User avatar
afecelis
Posts: 749
Joined: Tue Aug 01, 2006 4:14 am
Location: Colombia
3D Software: Blender
Contact:

Post by afecelis » Sun May 13, 2007 9:41 am

Ono ! you gotta implement this somehow!!! :D
Here's my try:
http://www.graphpaper.com/wp/wp-content ... /noise.gif
0.614 miliseconds
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Sun May 13, 2007 12:24 pm

I love that volumetric effect afecelis !
obsolete asset

Anthony
Posts: 251
Joined: Fri Mar 02, 2007 6:42 pm

Post by Anthony » Sun May 13, 2007 1:06 pm

Make it so its a little less approximate :(

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Sun May 13, 2007 10:22 pm

I can see slight noise-pattern-shapes, that look like a ball and a suzanne :D well done, afecelis ;)

User avatar
Maluminas
Posts: 148
Joined: Fri Aug 18, 2006 11:06 am
Location: Canada>Quebec>Montreal

Post by Maluminas » Mon May 14, 2007 4:18 am

O.o call me crazy but i dont see anything except the leaf one... a renderer that renders colored noise?

Post Reply
27 posts

Who is online

Users browsing this forum: Bing [Bot] and 20 guests