is maxwell a better renderer?
is maxwell a better renderer?
hey guys
a simple but perhaps not so easy to answer question. taking everything into account (mainly the fact that its not free) is maxwell a "better" renderer on the whole. i mean i hate to say it but the maxwell gallery looks a lot more impressive than the indigo one. and if so. why do you think?
thats all
mat
EDIT: o and also take into account the fact that indigo is developed by one very hard working new zealander and not an entire development team
a simple but perhaps not so easy to answer question. taking everything into account (mainly the fact that its not free) is maxwell a "better" renderer on the whole. i mean i hate to say it but the maxwell gallery looks a lot more impressive than the indigo one. and if so. why do you think?
thats all
mat
EDIT: o and also take into account the fact that indigo is developed by one very hard working new zealander and not an entire development team
what test might that be?
o and also do you think that if this same post was submitted on the maxwell forums the results would be exactly the same? everyone favouring maxwell? it seems pointless to discuss which is better since users of the one will always prefer it to the other even if they have never used the other. im looking for some cold hard facts about the 2 that puts the one ahead of the other.
thanks kram
o and also do you think that if this same post was submitted on the maxwell forums the results would be exactly the same? everyone favouring maxwell? it seems pointless to discuss which is better since users of the one will always prefer it to the other even if they have never used the other. im looking for some cold hard facts about the 2 that puts the one ahead of the other.
thanks kram
Indigo has instances support, maxwell hasn't (and the latest BIH-tree feature looks promising).
Indigo has a great potentian and it's improving, NL is known for it's "specific" customers relationship. If oneday Indigo will have all the basic features of "standard" undiased renderer (standalone material editor, great and fast exporting plugins, stable and easy2use Violet) it will be a real opposite to m~r. And I see these days are coming...
Indigo has a great potentian and it's improving, NL is known for it's "specific" customers relationship. If oneday Indigo will have all the basic features of "standard" undiased renderer (standalone material editor, great and fast exporting plugins, stable and easy2use Violet) it will be a real opposite to m~r. And I see these days are coming...
the colour flow is much better in indigo
a few fireflyes, nearly invisible
the glass (especially the glass) is noisier, but the reflections are more accuate and better visible.
there on the roof, the colour bleed is stronger on the red side in Maxwell.... dunno, which is more realistic.
Noise in indigo in one hand is more visible, in the other hand, lee biased.
shadows in Maxwell seem to be very bad related to indigo....
Overally, I'd say: Indigo looks better
a few fireflyes, nearly invisible
the glass (especially the glass) is noisier, but the reflections are more accuate and better visible.
there on the roof, the colour bleed is stronger on the red side in Maxwell.... dunno, which is more realistic.
Noise in indigo in one hand is more visible, in the other hand, lee biased.
shadows in Maxwell seem to be very bad related to indigo....
Overally, I'd say: Indigo looks better
I think Maxwell gallery is better cause Mw is used mostly by proffessionals and the user base is a bit biger too.
Here we have more people who do 3D as a hobby and just for fun. I think that's where the quality difference comes from.
Indigo community and support is very good. (and i still don't have a clue from where Ono takes all his time to develop Indigo alone).
Also for me Indigo is the first render i can customize myself. The XML format gives so much more possibilities than other renderers have. I almost feel like I can program my own "renderer" into 3ds Max. That's all because of the XML.
Here we have more people who do 3D as a hobby and just for fun. I think that's where the quality difference comes from.
Indigo community and support is very good. (and i still don't have a clue from where Ono takes all his time to develop Indigo alone).
Also for me Indigo is the first render i can customize myself. The XML format gives so much more possibilities than other renderers have. I almost feel like I can program my own "renderer" into 3ds Max. That's all because of the XML.
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youre comparing apples and oranges if youre comparing the two galleries. maxwell is a commercial render solution used by professionals and firms. indigo is an 'indie' renderer used by hobbyists and 3d CG fiends. professionals make money with their work, hobbyists have other jobs. which would be more inclined to produce better shit? technically they both seem to be very similar. as for ease of use, maxwell is more user friendly and 'packaged' with all sorts of goodies such as the Studio, Material Editor etc etc along with the price tag.
define 'better' and then compare the two on those terms.
define 'better' and then compare the two on those terms.
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