Blendigo 4.3.0 - Blender 2.8

Announcements, requests and support regarding the Blender Indigo export script
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fused
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Blendigo 4.3.0 - Blender 2.8

Post by fused » Tue Mar 03, 2020 5:08 am

Thank you to MZ for all the work of porting Indigo to Blender 2.80!


Blender 2.80-

Archive: https://downloads.indigorenderer.com/di ... master.zip
Windows Installer: https://downloads.indigorenderer.com/di ... taller.exe


Blender 2.79

Archive: https://downloads.indigorenderer.com/di ... 1-2.79.zip
Windows Installer: https://downloads.indigorenderer.com/di ... taller.exe



Changelog:

4.3.0
-------
* Blender 2.8 support
* Bugfixes

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fused
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Re: Blendigo 4.3.0 - Blender 2.8

Post by fused » Wed Mar 04, 2020 1:47 am

Added links to Blender 2.79 builds and some minor fixes for installer issues.

wob
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Re: Blendigo 4.3.0 - Blender 2.8

Post by wob » Sun Aug 02, 2020 1:00 am

nice! will test with 2.9

marcbartels
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Re: Blendigo 4.3.0 - Blender 2.8

Post by marcbartels » Thu Aug 06, 2020 7:49 am

Is there any chance to have a viewport render mode like LuxCore has?
Or is that technically impossible?
I would expect a simple yes/no answer.

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schwungsau
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Re: Blendigo 4.3.0 - Blender 2.8

Post by schwungsau » Thu Sep 24, 2020 3:01 am

it’s possible but its takes deep dive into c++ sdk. it a lot of work.
currently its bunch if python scripts for exporting

FakeShamus
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Re: Blendigo 4.3.0 - Blender 2.8

Post by FakeShamus » Tue Oct 06, 2020 2:30 pm

Hi, I get this error when I try to export a scene: Export > Indigo Scene (I know most people just use the regular render button, which works fine, but I have an old habit of exporting the scene and then running Indigo separately...)
Same error with both Blender 2.83 and 2.9

Code: Select all

Traceback (most recent call last):
  File "C:\Users\Shamus Clisset\AppData\Roaming\Blender Foundation\Blender\2.90\scripts\addons\indigo_exporter\operators\__init__.py", line 554, in execute
    return super().execute(context.scene)
TypeError: execute() missing 1 required positional argument: 'depsgraph'

location: <unknown location>:-1

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vis4arch
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Re: Blendigo 4.3.0 - Blender 2.8

Post by vis4arch » Sun Dec 20, 2020 4:16 am

Hi,

is an indigorenderer blender exporter for mac is available or not?
all the best,
tamas

berg8 - werbeagentur

. design . web . marketing .

burnin
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Re: Blendigo 4.3.0 - Blender 2.8

Post by burnin » Sun Dec 20, 2020 12:01 pm

well, It's a Blender python add-on which should work w/ any OS
do check and report your findings :)

FakeShamus
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Re: Blendigo 4.3.0 - Blender 2.8

Post by FakeShamus » Mon Dec 21, 2020 3:37 am

Hi, I'm having some other issues when trying to render an animation using motion blur - I get errors that a certain igmesh is being used by another process, or that a certain material is not defined. When I turn off motion blur the frames render without errors. I'll try to capture the exact error text next time and post here, but I am in the middle of a deadline so I had to just move ahead without motion blur on this one. This is with Blender 2.9 and Indigo 4.4.14 on Windows 10...

dafassi
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Re: Blendigo 4.3.0 - Blender 2.8

Post by dafassi » Fri Mar 19, 2021 12:00 am

Hey there!
Can you help me with this things:

1- How can i enable denoising using the Blendigo-Addon? I need it for animation export. Or is there a way to set it in Indigo-Renderer as enabled by default?

2- Is there a way to export a frame but keeping all the settings that are done before inside the Indigo-Renderer?
As example i export one frame, setup materials etc and save it. And when i hit export again i would like to not overwrite all settings. If this would work for all frames that would be helpful.

3- When using a hemi-sun to set an environment image it is rotated by 90° by default. Seems to be an export-bug. Just to let you know ;)

StompinTom
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Re: Blendigo 4.3.0 - Blender 2.8

Post by StompinTom » Fri Apr 09, 2021 11:25 pm

Hi @MZ and @fused,

A while back I played around with integrating the Indigo SDK with Blender through Ctypes with some pretty neat results. I know that the licensing issues prevent that from being an official add-on - which is a shame, because that would be the way to get a very tight integration into viewports, etc. - but one thing that might be useful from it is a way to compose materials in the node editor. I notice that in Blender 2.9x the focus is almost completely on using nodes for materials, so even the texture panel is not used anymore, which makes it a bit counterintuitive to apply textures and such.

If it sounds useful, I can upload the code for the node-based system? It basically lets you use the shader node system for making Indigo materials and export them, so maybe a good addition to the current Blendigo...

StompinTom
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Re: Blendigo 4.3.0 - Blender 2.8

Post by StompinTom » Sat Apr 10, 2021 1:15 am

This is what the nodes look like currently. The nice thing is that you could have Indigo nodes side-by-side with normal Blender / Cycles nodes, to make it easier to switch back and forth, or share image textures.
Indigo_nodes.PNG

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