Two culinary pieces (I was hungry...)
Two culinary pieces (I was hungry...)
Two little culinary pieces I thought you might enjoy. Nothing very fancy in terms of modelling, apart from a bit of work on textures, but I think they're pretty much finished.
- Attachments
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- KitchenSmall.jpg (597.98 KiB) Viewed 4770 times
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- im1174343544.png (593.92 KiB) Viewed 4770 times
Thanks to both of you.
Radiance: Yes, I think I've got some monitor calibration problems. The two images look a lot darker on my desktop screen as they do on my laptop. I see what you mean regarding contrast on the second piece.
Nik: Both images were done with Indigo 07 test 5. Both modelled in Blender and exported with Blendigo. I don't really know which exporter is superior to another, but I've got used to this one and I think it works quite well for me. For the chairs I just used a phong material with a relatively low exponent for blurred reflection. The cupboard has a phong material with a much higher exponent (100,000 I think) and a brushed-steel bump map done in photoshop (noise and motion blur). Normally it works very nicely and gives a highly realistic brushed metal look, but it's hard to tell here because of the DOF and I think the bump map didn't have high enough definition for such a large piece of furniture and it seems to generate artefacts.
Radiance: Yes, I think I've got some monitor calibration problems. The two images look a lot darker on my desktop screen as they do on my laptop. I see what you mean regarding contrast on the second piece.
Nik: Both images were done with Indigo 07 test 5. Both modelled in Blender and exported with Blendigo. I don't really know which exporter is superior to another, but I've got used to this one and I think it works quite well for me. For the chairs I just used a phong material with a relatively low exponent for blurred reflection. The cupboard has a phong material with a much higher exponent (100,000 I think) and a brushed-steel bump map done in photoshop (noise and motion blur). Normally it works very nicely and gives a highly realistic brushed metal look, but it's hard to tell here because of the DOF and I think the bump map didn't have high enough definition for such a large piece of furniture and it seems to generate artefacts.
- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
you have verrrry clean images, amazing materials, nice details(bump map of the cups, brushed metal of the 2nd one) and great use of dof!BbB wrote:Thanks a lot! Very kind, but I've seen much, much better...
Theres not much to crit: maybe as the others already said they are a tiny bit contrastless. The outside of the 2nd render is too dark imo.
Keep up your good work!
Yes I have. Actually, my original idea was to have artificial lighting for the kitchen piece, but it was just taking way too long to cook (I just have a twin core at 1.6gh). Here's a render, which ran for about 12 hours and is still very grainy even though the picture is much smaller than the other one. I'm also uploading a new version of the sunlit kitchen with more contrast. What do you think?
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