0.6 test 2... half baked or fully baked? :)
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Grr lost my post.
http://apieceofstring.com/old.jpg
(warning 56k'ers 150k each)
http://apieceofstring.com/new.jpg
0.6 test1 vs test2. Both with 100 consec rejections, 20 mins each (amd64 3000 win32). All heads exactly the same mesh, 196,000 tris each. (Love the tree_cache!!)
Great work, Nick!
Ian
http://apieceofstring.com/old.jpg
(warning 56k'ers 150k each)
http://apieceofstring.com/new.jpg
0.6 test1 vs test2. Both with 100 consec rejections, 20 mins each (amd64 3000 win32). All heads exactly the same mesh, 196,000 tris each. (Love the tree_cache!!)
Great work, Nick!
Ian
yeah... thanks for the insight!
I started testing a dimond scene, lighten up with HDR...
So here you got the 0.61 Render:
And here a 0.62 Render with enabled BiDir:
The v0.62 seems nicer for me... more "fresnel Style speculars" but color is killed...
I used a max_num_consec_rejections of 1000...
BTW:
Thanks Psor for the explanation of the Inifile.txt Stuff
I started testing a dimond scene, lighten up with HDR...
So here you got the 0.61 Render:
And here a 0.62 Render with enabled BiDir:
The v0.62 seems nicer for me... more "fresnel Style speculars" but color is killed...
I used a max_num_consec_rejections of 1000...
BTW:
Thanks Psor for the explanation of the Inifile.txt Stuff
Thanks Manitwo, the model has come along a little since then (shoulders) but I've finished with it, it was only a very quick test of the new blender features.
Nick, thanks . The test2 version doesn't look much different to the test1 after a longer time, though the fresnel effect seems more accurate. Can't spot any smoothing issues, but then the mesh is high enough res it would be hard to.
I'm running a test with diffuse shaders now. Looks to be clearing up quickly.
Ian
Nick, thanks . The test2 version doesn't look much different to the test1 after a longer time, though the fresnel effect seems more accurate. Can't spot any smoothing issues, but then the mesh is high enough res it would be hard to.
I'm running a test with diffuse shaders now. Looks to be clearing up quickly.
Ian
He he... the HDR is a 8000x4000 HDR Example from Sachform (with watermarks!) but for (blurry) reflections its nice to use (you got to convert it to exr by yourself!).
Only Problem it totaly owns your RAM, in v062 even little more than v0.61... the 71 MB exr takes 376MB more RAM than Background lightning
btw. sometimes indigo needs very long to load this exr file... about 2 - 3MB in a second. While loading, my computer responds very slowly, but CPU time isn't taken more than 1%
In Network Rendering this happens (allways) too, but the exr loads much faster...
@manitwo
You have to save boath files and open them in your Picture Prog, skipping for and back to the other version, so you can see the differance much better
(hope anybody understands what I mean )
Only Problem it totaly owns your RAM, in v062 even little more than v0.61... the 71 MB exr takes 376MB more RAM than Background lightning
btw. sometimes indigo needs very long to load this exr file... about 2 - 3MB in a second. While loading, my computer responds very slowly, but CPU time isn't taken more than 1%
In Network Rendering this happens (allways) too, but the exr loads much faster...
@manitwo
You have to save boath files and open them in your Picture Prog, skipping for and back to the other version, so you can see the differance much better
(hope anybody understands what I mean )
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