Two culinary pieces (I was hungry...)

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BbB
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Two culinary pieces (I was hungry...)

Post by BbB » Tue Mar 20, 2007 8:03 pm

Two little culinary pieces I thought you might enjoy. Nothing very fancy in terms of modelling, apart from a bit of work on textures, but I think they're pretty much finished.
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KitchenSmall.jpg
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im1174343544.png
im1174343544.png (593.92 KiB) Viewed 4626 times

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OnoSendai
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Post by OnoSendai » Tue Mar 20, 2007 8:19 pm

Wow... great stuff, I especially like the second, great use of DOF.
Which Indigo version are u using? (and which exporter?)

How did you do the brushed metal(?) material on the bench and cupboard?

nik

BbB
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Post by BbB » Tue Mar 20, 2007 9:00 pm

Thanks to both of you.

Radiance: Yes, I think I've got some monitor calibration problems. The two images look a lot darker on my desktop screen as they do on my laptop. I see what you mean regarding contrast on the second piece.

Nik: Both images were done with Indigo 07 test 5. Both modelled in Blender and exported with Blendigo. I don't really know which exporter is superior to another, but I've got used to this one and I think it works quite well for me. For the chairs I just used a phong material with a relatively low exponent for blurred reflection. The cupboard has a phong material with a much higher exponent (100,000 I think) and a brushed-steel bump map done in photoshop (noise and motion blur). Normally it works very nicely and gives a highly realistic brushed metal look, but it's hard to tell here because of the DOF and I think the bump map didn't have high enough definition for such a large piece of furniture and it seems to generate artefacts.

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drBouvierLeduc
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Post by drBouvierLeduc » Tue Mar 20, 2007 9:01 pm

Really good work.
I agree with radiance, maybe some more contrast on the second image wouldn't hurt.

BbB
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Post by BbB » Tue Mar 20, 2007 9:02 pm

Thanks Docteur. You're right, I'll run the second one through Photoshop.

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manitwo
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Post by manitwo » Tue Mar 20, 2007 11:29 pm

f**k. one of the best indigo renders i've seen so far - congrats!

BbB
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Post by BbB » Tue Mar 20, 2007 11:43 pm

Thanks a lot! Very kind, but I've seen much, much better...

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manitwo
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Post by manitwo » Tue Mar 20, 2007 11:54 pm

BbB wrote:Thanks a lot! Very kind, but I've seen much, much better...
you have verrrry clean images, amazing materials, nice details(bump map of the cups, brushed metal of the 2nd one) and great use of dof!
Theres not much to crit: maybe as the others already said they are a tiny bit contrastless. The outside of the 2nd render is too dark imo.
Keep up your good work!

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Kram1032
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Post by Kram1032 » Wed Mar 21, 2007 3:01 am

I like it! Looks great!
The cups are my favorites, but I'd like to see a "night" render with lights turned on^^
(Are you still hungry? I am)

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Post by BbB » Wed Mar 21, 2007 3:31 am

I'll post a night render soon (it's on another computer now). I interrupted it because it was taking way too long and it didn't look particularly nice. I obviously need to work on artificial lighting for the kitchen scene...

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Kram1032
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Post by Kram1032 » Wed Mar 21, 2007 3:45 am

Aha^^ So you planned night render, anyway? :D

BbB
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Post by BbB » Wed Mar 21, 2007 6:54 pm

Yes I have. Actually, my original idea was to have artificial lighting for the kitchen piece, but it was just taking way too long to cook (I just have a twin core at 1.6gh). Here's a render, which ran for about 12 hours and is still very grainy even though the picture is much smaller than the other one. I'm also uploading a new version of the sunlit kitchen with more contrast. What do you think?

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Post by BbB » Wed Mar 21, 2007 6:55 pm

Artificial lighting
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BbB
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Post by BbB » Wed Mar 21, 2007 6:56 pm

More contrast:
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OnoSendai
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Post by OnoSendai » Wed Mar 21, 2007 7:11 pm

BbB:
the long render times may have something to do with the light enclosures, render time is always longer when the light is not directly visible.
You might have to wait till 0.7 bidir to get a decent render out of that.

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