Blendigo 4.3.0 - Blender 2.8
Blendigo 4.3.0 - Blender 2.8
Thank you to MZ for all the work of porting Indigo to Blender 2.80!
Blender 2.80-
Archive: https://downloads.indigorenderer.com/di ... master.zip
Windows Installer: https://downloads.indigorenderer.com/di ... taller.exe
Blender 2.79
Archive: https://downloads.indigorenderer.com/di ... 1-2.79.zip
Windows Installer: https://downloads.indigorenderer.com/di ... taller.exe
Changelog:
4.3.0
-------
* Blender 2.8 support
* Bugfixes
Blender 2.80-
Archive: https://downloads.indigorenderer.com/di ... master.zip
Windows Installer: https://downloads.indigorenderer.com/di ... taller.exe
Blender 2.79
Archive: https://downloads.indigorenderer.com/di ... 1-2.79.zip
Windows Installer: https://downloads.indigorenderer.com/di ... taller.exe
Changelog:
4.3.0
-------
* Blender 2.8 support
* Bugfixes
Re: Blendigo 4.3.0 - Blender 2.8
Added links to Blender 2.79 builds and some minor fixes for installer issues.
Re: Blendigo 4.3.0 - Blender 2.8
nice! will test with 2.9
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Re: Blendigo 4.3.0 - Blender 2.8
Is there any chance to have a viewport render mode like LuxCore has?
Or is that technically impossible?
I would expect a simple yes/no answer.
Or is that technically impossible?
I would expect a simple yes/no answer.
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Re: Blendigo 4.3.0 - Blender 2.8
it’s possible but its takes deep dive into c++ sdk. it a lot of work.
currently its bunch if python scripts for exporting
currently its bunch if python scripts for exporting
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Re: Blendigo 4.3.0 - Blender 2.8
Hi, I get this error when I try to export a scene: Export > Indigo Scene (I know most people just use the regular render button, which works fine, but I have an old habit of exporting the scene and then running Indigo separately...)
Same error with both Blender 2.83 and 2.9
Same error with both Blender 2.83 and 2.9
Code: Select all
Traceback (most recent call last):
File "C:\Users\Shamus Clisset\AppData\Roaming\Blender Foundation\Blender\2.90\scripts\addons\indigo_exporter\operators\__init__.py", line 554, in execute
return super().execute(context.scene)
TypeError: execute() missing 1 required positional argument: 'depsgraph'
location: <unknown location>:-1
Re: Blendigo 4.3.0 - Blender 2.8
Hi,
is an indigorenderer blender exporter for mac is available or not?
is an indigorenderer blender exporter for mac is available or not?
Re: Blendigo 4.3.0 - Blender 2.8
well, It's a Blender python add-on which should work w/ any OS
do check and report your findings
do check and report your findings

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Re: Blendigo 4.3.0 - Blender 2.8
Hi, I'm having some other issues when trying to render an animation using motion blur - I get errors that a certain igmesh is being used by another process, or that a certain material is not defined. When I turn off motion blur the frames render without errors. I'll try to capture the exact error text next time and post here, but I am in the middle of a deadline so I had to just move ahead without motion blur on this one. This is with Blender 2.9 and Indigo 4.4.14 on Windows 10...
Re: Blendigo 4.3.0 - Blender 2.8
Hey there!
Can you help me with this things:
1- How can i enable denoising using the Blendigo-Addon? I need it for animation export. Or is there a way to set it in Indigo-Renderer as enabled by default?
2- Is there a way to export a frame but keeping all the settings that are done before inside the Indigo-Renderer?
As example i export one frame, setup materials etc and save it. And when i hit export again i would like to not overwrite all settings. If this would work for all frames that would be helpful.
3- When using a hemi-sun to set an environment image it is rotated by 90° by default. Seems to be an export-bug. Just to let you know
Can you help me with this things:
1- How can i enable denoising using the Blendigo-Addon? I need it for animation export. Or is there a way to set it in Indigo-Renderer as enabled by default?
2- Is there a way to export a frame but keeping all the settings that are done before inside the Indigo-Renderer?
As example i export one frame, setup materials etc and save it. And when i hit export again i would like to not overwrite all settings. If this would work for all frames that would be helpful.
3- When using a hemi-sun to set an environment image it is rotated by 90° by default. Seems to be an export-bug. Just to let you know

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Re: Blendigo 4.3.0 - Blender 2.8
Hi @MZ and @fused,
A while back I played around with integrating the Indigo SDK with Blender through Ctypes with some pretty neat results. I know that the licensing issues prevent that from being an official add-on - which is a shame, because that would be the way to get a very tight integration into viewports, etc. - but one thing that might be useful from it is a way to compose materials in the node editor. I notice that in Blender 2.9x the focus is almost completely on using nodes for materials, so even the texture panel is not used anymore, which makes it a bit counterintuitive to apply textures and such.
If it sounds useful, I can upload the code for the node-based system? It basically lets you use the shader node system for making Indigo materials and export them, so maybe a good addition to the current Blendigo...
A while back I played around with integrating the Indigo SDK with Blender through Ctypes with some pretty neat results. I know that the licensing issues prevent that from being an official add-on - which is a shame, because that would be the way to get a very tight integration into viewports, etc. - but one thing that might be useful from it is a way to compose materials in the node editor. I notice that in Blender 2.9x the focus is almost completely on using nodes for materials, so even the texture panel is not used anymore, which makes it a bit counterintuitive to apply textures and such.
If it sounds useful, I can upload the code for the node-based system? It basically lets you use the shader node system for making Indigo materials and export them, so maybe a good addition to the current Blendigo...
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Re: Blendigo 4.3.0 - Blender 2.8
This is what the nodes look like currently. The nice thing is that you could have Indigo nodes side-by-side with normal Blender / Cycles nodes, to make it easier to switch back and forth, or share image textures.
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