Indigo Renderer 4.2.23 Stable Release Candidate
Re: Indigo Renderer 4.2.23 Stable Release Candidate
Hello
Thanks a lot for the new 4.2 version. I love the new render channels and the possibility to export all these infos in an exr file from the GUI.
Is there also a possibility to create this exr file from the command line interface (indigo_console.exe) ?
Another question:
I use to work with the XYZ data available in the *.igi format, the igi formatting has change in this new version and I cannot read it anymore. It is not a big deal if I can use the data present in the exr file. Can you please give me the function to transform the RGB data present in the new exr format into XYZ values ?
Thanks for the help.
Thanks a lot for the new 4.2 version. I love the new render channels and the possibility to export all these infos in an exr file from the GUI.
Is there also a possibility to create this exr file from the command line interface (indigo_console.exe) ?
Another question:
I use to work with the XYZ data available in the *.igi format, the igi formatting has change in this new version and I cannot read it anymore. It is not a big deal if I can use the data present in the exr file. Can you please give me the function to transform the RGB data present in the new exr format into XYZ values ?
Thanks for the help.
Re: Indigo Renderer 4.2.23 Stable Release Candidate
Hi to the dev's team!
I noticed that when I try to rotate an HDR envmap through the GUI indigo crashes...
Con this be fixed?
Thanks!
I noticed that when I try to rotate an HDR envmap through the GUI indigo crashes...
Con this be fixed?
Thanks!
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Re: Indigo Renderer 4.2.23 Stable Release Candidate
these AOVs are a gods send!
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Re: Indigo Renderer 4.2.23 Stable Release Candidate
Hi, i was working on this scene from a sketchup model,
so the problem is that i wasn't able to render using openCL.
indigo version 4.2.23
if i render using everything ok no problem.
went i choose GPU to render the light layers (lampara jardin,) didnt work only the hdri layer and the other lamps but not the one in the garden.
i set the tone mapping to camera or Reinhard but i didn't make any difference.
i save the scene as a pigs file in order to render in other computer but it has the same result the light layer lampara jardin didn't work on GPU render just CPU.
For ligthing i use
hdri map layer 4
ies lamp layer 2,3
presset light material layer 1
so the problem is that i wasn't able to render using openCL.
indigo version 4.2.23
if i render using everything ok no problem.
went i choose GPU to render the light layers (lampara jardin,) didnt work only the hdri layer and the other lamps but not the one in the garden.
i set the tone mapping to camera or Reinhard but i didn't make any difference.
i save the scene as a pigs file in order to render in other computer but it has the same result the light layer lampara jardin didn't work on GPU render just CPU.
For ligthing i use
hdri map layer 4
ies lamp layer 2,3
presset light material layer 1
Re: Indigo Renderer 4.2.23 Stable Release Candidate
a simple render....
Skindigo 4.2.21.3
What happens?
thanks
I tried to change from sun + sky to environment map and this appears
Indigo Renderer 4.2.23Skindigo 4.2.21.3
What happens?
thanks
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Re: Indigo Renderer 4.2.23 Stable Release Candidate
I was scratching my head over some very weird Z-depth values, and then I came across this:
4.2.20
* Using scene radius with camera for normalising the depth channel.
Could this be rolled back or made toggle-able so that you can use true Z-depth (distance in units/meters from camera)? It's inconsistent for depth compositing and gives weird results. Or at least, could this be made into true Z-depth for EXR export?
Finally, the Z-depth pass doesn't show up when loading the multilayer EXR in Blender. Not sure if this is a Blender or Indigo issue, but what does Indigo name the Z channel when it exports a multilayer EXR?
4.2.20
* Using scene radius with camera for normalising the depth channel.
Could this be rolled back or made toggle-able so that you can use true Z-depth (distance in units/meters from camera)? It's inconsistent for depth compositing and gives weird results. Or at least, could this be made into true Z-depth for EXR export?
Finally, the Z-depth pass doesn't show up when loading the multilayer EXR in Blender. Not sure if this is a Blender or Indigo issue, but what does Indigo name the Z channel when it exports a multilayer EXR?
Re: Indigo Renderer 4.2.23 Stable Release Candidate
Hello
I think I have identified a bug in the "position" render channel.
The values of this channel is not the same if the "depth" render channel is toggled or not.
If the "depth" chanel" is not toggled, some shadows are appearing in the "position" channel.
I attached the outputs of the position channel with and without depth with ~ 1000spp.
I also attached the igs + meshes.
Thanks.
I think I have identified a bug in the "position" render channel.
The values of this channel is not the same if the "depth" render channel is toggled or not.
If the "depth" chanel" is not toggled, some shadows are appearing in the "position" channel.
I attached the outputs of the position channel with and without depth with ~ 1000spp.
I also attached the igs + meshes.
Thanks.
- Attachments
-
- scene.zip
- (315.21 KiB) Downloaded 282 times
Re: Indigo Renderer 4.2.23 Stable Release Candidate
Thanks for the Bugreport Simon!
Re: Indigo Renderer 4.2.23 Stable Release Candidate
Hi. I've experienced this before and this is what i got from Zom-B :
....."this is afaik a known issue if you change scene parameters early after GPU render started and the image is still rendered in subpixel resolution.
Double check by having your render cook for a few minutes before changing the parameters, it shouldn't happen then".
Re: Indigo Renderer 4.2.23 Stable Release Candidate
Thanks Lal-OLal-O wrote: ↑Fri May 17, 2019 12:41 pmHi. I've experienced this before and this is what i got from Zom-B :
....."this is afaik a known issue if you change scene parameters early after GPU render started and the image is still rendered in subpixel resolution.
Double check by having your render cook for a few minutes before changing the parameters, it shouldn't happen then".
:D
Re: Indigo Renderer 4.2.23 Stable Release Candidate
I will not buy you have no backet https://www.youtube.com/watch?v=XqfXBCXCXqQ watch the min/second 1:25
Re: Indigo Renderer 4.2.23 Stable Release Candidate
Indigo does have bucket rendering for GPU, but it only displays a viewport update once all buckets are done in a pass...
Re: Indigo Renderer 4.2.23 Stable Release Candidate
del
Last edited by Zalevskiy on Fri May 28, 2021 4:05 pm, edited 1 time in total.
Re: Indigo Renderer 4.2.23 Stable Release Candidate
Nice find, thank you, fixed for next build.SimonM wrote: ↑Thu May 16, 2019 12:31 amHello
I think I have identified a bug in the "position" render channel.
The values of this channel is not the same if the "depth" render channel is toggled or not.
If the "depth" chanel" is not toggled, some shadows are appearing in the "position" channel.
I attached the outputs of the position channel with and without depth with ~ 1000spp.
I also attached the igs + meshes.
Thanks.
It's a problem with MLT and render channels btw, change to non-mlt to work around.
Re: Indigo Renderer 4.2.23 Stable Release Candidate
I think this is fixed already for the next build.snorky wrote: ↑Fri May 17, 2019 10:42 pmThanks Lal-OLal-O wrote: ↑Fri May 17, 2019 12:41 pmHi. I've experienced this before and this is what i got from Zom-B :
....."this is afaik a known issue if you change scene parameters early after GPU render started and the image is still rendered in subpixel resolution.
Double check by having your render cook for a few minutes before changing the parameters, it shouldn't happen then".
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