2 uv sets on 1 object?

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Tyler
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2 uv sets on 1 object?

Post by Tyler » Mon Dec 31, 2018 9:46 am

Hi everybody,
is there a way to set two different uv mapping on one single object with a blend material? as for example a brick wall as material 1, a painted text for material two and to move the text on the wall with an uv offset, etc etc?
thank you all by advance.

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Zom-B
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Re: 2 uv sets on 1 object?

Post by Zom-B » Tue Jan 01, 2019 9:02 pm

Hey Tyler,

afaik Indigo does support multiple UVs on single object, but this feature also needs to be supported by the exporter.
For C4D this feature is on the request list, but not included yet.
polygonmanufaktur.de

Tyler
Posts: 52
Joined: Thu Oct 18, 2018 12:03 pm

Re: 2 uv sets on 1 object?

Post by Tyler » Wed Jan 02, 2019 12:07 am

thanks Zom-B,
ok, i don't know how i'm gonna trick that. I'm really surprised this feature is not in c4d/indigo, that's a basic.
anyway

thank you

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zeitmeister
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Re: 2 uv sets on 1 object?

Post by zeitmeister » Thu Jan 03, 2019 3:59 am

Tyler wrote:
Wed Jan 02, 2019 12:07 am
thanks Zom-B,
ok, i don't know how i'm gonna trick that. I'm really surprised this feature is not in c4d/indigo, that's a basic.
anyway

thank you
Well C4D itself is very basic regarding multi-UVs... it’s not the fault of the exporter.
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.2.23 | Indigo for C4D 4.2.22 | C4D R14.042 | Mac OS X 10.13.6 | Windows 10 Professional x64

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Zom-B
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Re: 2 uv sets on 1 object?

Post by Zom-B » Thu Jan 03, 2019 4:34 am

BTW: I tested multi UV, and it seems to work! See attached testscene :lol:

Way more interesting for me at least would be support of the projector Shader where you can apply a different UV mapping for each channel of a material, great to create some complex blends for terrain and stuff
Attachments
multiple_UVs.zip
(382.27 KiB) Downloaded 12 times
polygonmanufaktur.de

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Polinalkrimizei
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Re: 2 uv sets on 1 object?

Post by Polinalkrimizei » Thu Jan 03, 2019 9:05 am

Wow, I almost thought that I finally found a feature that Blendigo has, but the C4D exporter not!

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