Sroka8888 Rendering Thread

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Sroka8888
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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Mon Nov 06, 2017 10:52 am

No skull

Test Spectral Wip

3d model : Truong CG Artist
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46.jpg
Last edited by Sroka8888 on Mon Nov 06, 2017 7:20 pm, edited 1 time in total.
Mateusz Sroka
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Oscar J
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Re: Sroka8888 Rendering Thread

Post by Oscar J » Mon Nov 06, 2017 11:10 am

Cool! :)

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Re: Sroka8888 Rendering Thread

Post by lycium » Mon Nov 06, 2017 3:22 pm

That's really awesome, can we share this on our blog / social media?

Also, please share your Chaotica renders! :D

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Sroka8888
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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Mon Nov 06, 2017 7:19 pm

lycium: yes, of course - it still work in progress , but start works like in real life . I use fast SSS but without fast SSS in medium ( its fell more accurate ).
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Mateusz Sroka
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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Wed Nov 08, 2017 10:06 am

teeth
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Mateusz Sroka
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Re: Sroka8888 Rendering Thread

Post by lycium » Wed Nov 08, 2017 2:26 pm

Such amazingly detailed models, really great tech and team you guys have :)

Edit: Oh, this one is not scanned by you :"D And you're doing the lookdev part, ofc.

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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Mon Nov 13, 2017 10:01 am

more
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Mateusz Sroka
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Re: Sroka8888 Rendering Thread

Post by Oscar J » Mon Nov 13, 2017 7:38 pm

Looks pretty badass!

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Re: Sroka8888 Rendering Thread

Post by kscore » Tue Nov 14, 2017 4:07 am

ohh yess that looks goood

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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Thu Nov 16, 2017 10:15 am

...
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197A.jpg
197.jpg
112.jpg
198.jpg
Mateusz Sroka
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zeitmeister
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Re: Sroka8888 Rendering Thread

Post by zeitmeister » Thu Nov 16, 2017 7:10 pm

Very cool! Material please!! I always struggle with fast sss, glossy transparent or blend materials...


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Sroka8888
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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Sun Nov 19, 2017 3:35 am

...

Pure Unbiased Bidirectional Path Tracing Volume Scattering (SSS) ( quality and physical correct reference for other render engines )

+ Aperture Diffraction base on Aperture lens shape

- Unbiased depth of field

Lights:

HDR 3K

2x Area Lights (front , back) ( light group)

A (transmission) medium :
IOR: 1.5
+ cauch b coeff (dispersion) 0,00350


Absorpion base on color - #00BDCC
Scattering - Uniform Value - 500
Phong - Roughness 0.3

second
Scattering - Uniform Value - 1500

third
Scattering - Uniform Value - 3000


threedscans.com/crab/elbow-crab/
17,3cm x 12,5 cm x 4,2 cm
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028.jpg
031.jpg
036.jpg
CC.jpg
DD.jpg
Mateusz Sroka
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Re: Sroka8888 Rendering Thread

Post by kscore » Sun Nov 19, 2017 4:05 am

That looks tasty, specially the first one :D thank you for all the informations !

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Re: Sroka8888 Rendering Thread

Post by Originalplan® » Sun Nov 19, 2017 11:13 am

Sroka8888 wrote:...

( quality and physical correct reference for other render engines )
8) Nicely put.
Love the tests!

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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Sat Mar 02, 2019 8:30 am

Lookdev tools

60 frames test exr pass compositing
Linear
Nuke - lens + filmic

GPU

.mov - google drive 1080p render in 2048x1152

https://drive.google.com/file/d/1CQa9dx ... sp=sharing

+ some stills

Adam Unity - Asset
Non-commercial use
Attachments
AdamC_frame000220A.jpg
12.jpg
012.png
011.jpg
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist

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