Indigo Renderer 4.0.50 Beta Release

General News and accouncements regarding the Indigo render engine
User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Indigo Renderer 4.0.50 Beta Release

Post by OnoSendai » Thu Apr 13, 2017 5:35 am

This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 64-bit:
IndigoRenderer_x64_4.0.50_Setup.exe

Indigo for Linux 64-bit:
IndigoRenderer_x64_v4.0.50.tar.gz

Indigo for Mac OS X (10.7 - ):
IndigoRenderer4.0.50.dmg

Indigo RT for Windows 64-bit:
IndigoRT_x64_4.0.50_Setup.exe

Indigo RT for Linux 64-bit:
IndigoRT_x64_v4.0.50.tar.gz

Indigo RT for Mac OS X (10.7 - ):
IndigoRT4.0.50.dmg

Changelog:
4.0.50
* Optimised tone mapping, especially camera and filmic tone mapping.
* Optimised CPU rendering. CPU rendering should be a few percent faster, depending on the scene.
* GPU PT: Fixed alpha being wrong when multiple light layers are used.
* GPU PT: Added 'max path depth' spinbox for OpenCL rendering.
* GPU PT: Added support for changing the env map while rendering.
* Fixed issue with network rendering updates not working.
* Fixed issue with render not being able to be restarted after an error-inducing realtime change.

User avatar
Silverwing
Posts: 71
Joined: Sun Aug 23, 2015 1:16 am
Location: Ludwigsburg Germany
Contact:

Re: Indigo Renderer 4.0.50 Beta Release

Post by Silverwing » Thu Apr 13, 2017 6:19 am

Holy moly, that´s what I call great service!
Great to see the ray depth integrated. That´s a great plus!

Thank you!

User avatar
zeitmeister
2nd Place 100
Posts: 2010
Joined: Tue Apr 22, 2008 4:11 am
Location: Limburg/Lahn, Germany
Contact:

Re: Indigo Renderer 4.0.50 Beta Release

Post by zeitmeister » Thu Apr 13, 2017 7:38 am

Very cool improvements!


Gesendet von iPhone mit Tapatalk

User avatar
pavoda
Posts: 188
Joined: Tue Dec 20, 2016 10:05 am

Re: Indigo Renderer 4.0.50 Beta Release

Post by pavoda » Thu Apr 13, 2017 8:02 am

Super!!!

User avatar
pixie
Indigo 100
Posts: 2332
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: Indigo Renderer 4.0.50 Beta Release

Post by pixie » Thu Apr 13, 2017 8:27 am

OnoSendai wrote:* GPU PT: Added 'max path depth' spinbox for OpenCL rendering.
How does one summon this feature?

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Indigo Renderer 4.0.50 Beta Release

Post by Oscar J » Thu Apr 13, 2017 8:33 am

pixie wrote:
OnoSendai wrote:* GPU PT: Added 'max path depth' spinbox for OpenCL rendering.
How does one summon this feature?
It's under the OpenCL device settings :)

User avatar
Originalplan®
Posts: 757
Joined: Sat Sep 26, 2015 8:58 pm
3D Software: Cinema 4D
Contact:

Re: Indigo Renderer 4.0.50 Beta Release

Post by Originalplan® » Thu Apr 13, 2017 6:30 pm

Superb!

TonyD
Posts: 49
Joined: Sat Aug 20, 2016 2:24 pm

Re: Indigo Renderer 4.0.50 Beta Release

Post by TonyD » Fri Apr 14, 2017 3:19 am

Wow! -
The big ".50"...!
We're getting old.....

Anyway, congrats on this great release :)

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Re: Indigo Renderer 4.0.50 Beta Release

Post by OnoSendai » Fri Apr 14, 2017 3:20 am

Yup, 50 different beta releases :) phew :)

User avatar
pixie
Indigo 100
Posts: 2332
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: Indigo Renderer 4.0.50 Beta Release

Post by pixie » Fri Apr 14, 2017 6:17 am

Oscar J wrote:
pixie wrote:
OnoSendai wrote:* GPU PT: Added 'max path depth' spinbox for OpenCL rendering.
How does one summon this feature?
It's under the OpenCL device settings :)
Silly me! I just needed to scroll over! :)

mateuszMDA
Posts: 2
Joined: Sun Apr 23, 2017 9:15 pm

Re: Indigo Renderer 4.0.50 Beta Release

Post by mateuszMDA » Sun Apr 23, 2017 9:49 pm

Hello!

I've encountered a slight problem. Mesh seems to be rendered weirdly now (see the attached picture). The problem didn't exist in v4.0.40. What might be the cause?

It appears I can overcome this by setting higher than default maximum number of subdivs in blendigo/indigo, but still... 4.0.40 worked just fine in that case.

Blendigo 3.8.25.1 (the previous version worked exactly as this one so it seems to be indigo problem).
Attachments
4.0.50.jpg

User avatar
yonosoy
Posts: 3432
Joined: Sat Dec 01, 2012 9:45 pm
Location: Heaven

Re: Indigo Renderer 4.0.50 Beta Release

Post by yonosoy » Mon Apr 24, 2017 2:36 am

Physicall aperture difraction not working.

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Re: Indigo Renderer 4.0.50 Beta Release

Post by OnoSendai » Mon Apr 24, 2017 3:18 am

mateuszMDA wrote:Hello!

I've encountered a slight problem. Mesh seems to be rendered weirdly now (see the attached picture). The problem didn't exist in v4.0.40. What might be the cause?
Are you using Indigo subdiv here?

Try setting 'Num Smoothings' in mesh settings to a higher value.

User avatar
Zom-B
1st Place 100
Posts: 4700
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Indigo Renderer 4.0.50 Beta Release

Post by Zom-B » Mon Apr 24, 2017 4:06 am

Hey mateuszMDA,

thanks for taking the time and reporting!
Can you maybe upload a pigs and the blend file for this scene, so people can take a look at it?

User avatar
bahamut
Posts: 82
Joined: Thu Feb 02, 2012 10:52 pm
Location: Poland
Contact:

Re: Indigo Renderer 4.0.50 Beta Release

Post by bahamut » Mon Apr 24, 2017 8:47 am

Hello.
I got this one while trying to render short animation.

First frame renders well, then this appears. If i render next frame manually it works well.

Both versions 48 and 50

M.
Attachments
Przechwytywanie.PNG

Post Reply
22 posts

Who is online

Users browsing this forum: No registered users and 27 guests