Landscapes

Get feedback from others on your works in progress
Post Reply
180 posts
User avatar
yonosoy
Posts: 3432
Joined: Sat Dec 01, 2012 9:45 pm
Location: Heaven

Re: Landscapes

Post by yonosoy » Sun Mar 05, 2017 2:42 am

Thank you a lot.
In love too with this new tools.

This is the best shading work I can do at the moment.
Now is waiting for some life ...
But till July I do not serious tests, maybe shading exercises like this one.
In summer I expect more RAM.
Will see...
Attachments
houdini_16_terrain_shading_test.jpg
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

User avatar
yonosoy
Posts: 3432
Joined: Sat Dec 01, 2012 9:45 pm
Location: Heaven

Re: Landscapes

Post by yonosoy » Mon Mar 06, 2017 12:43 am

Starting serie B.
Attachments
Landscape Ba.jpg
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

User avatar
yonosoy
Posts: 3432
Joined: Sat Dec 01, 2012 9:45 pm
Location: Heaven

Re: Landscapes

Post by yonosoy » Sat Mar 11, 2017 12:04 pm

Henyey-Greenstein phase for clouds (in atmosphere).
3 h of render.
Attachments
Paisaje Ba 2.jpg
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Landscapes

Post by Oscar J » Sat Mar 11, 2017 12:22 pm

Nice! :) Maybe try a wider angle lens so we get some more clouds and the horizon?

User avatar
yonosoy
Posts: 3432
Joined: Sat Dec 01, 2012 9:45 pm
Location: Heaven

Re: Landscapes

Post by yonosoy » Thu Mar 16, 2017 9:09 pm

Many thanks Oscar.

An exercise remembering the firsts approaches with the code of CTZn.
Is the a_natural_situation_00.pigs worked via xml.
Mixed with a sand layer.
Clouds with 16 octaves of noise.
11:40 h of render for 9600 samples/pixel.

The silver´s spheres has 30 and 20 m. of radius.
Attachments
Paisaje_Bb.jpg
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

User avatar
yonosoy
Posts: 3432
Joined: Sat Dec 01, 2012 9:45 pm
Location: Heaven

Re: Landscapes

Post by yonosoy » Sun Mar 26, 2017 2:14 am

:)
Probably I let process this one to a desirable point other day.
Bidirectional path tracing.
12 h for 3650 samples per pixel.
Attachments
Paisaje_Bc.jpg
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Re: Landscapes

Post by OnoSendai » Sun Mar 26, 2017 2:15 am

Wow, super-cool!
Can you send me the PIGS?
I'll see if there are any optimisations that can be done on it :)

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Landscapes

Post by Oscar J » Sun Mar 26, 2017 3:06 am

Nice :) I would maybe brighten up the bottom left corner a bit?

User avatar
yonosoy
Posts: 3432
Joined: Sat Dec 01, 2012 9:45 pm
Location: Heaven

Re: Landscapes

Post by yonosoy » Fri Mar 31, 2017 9:18 pm

41:30 h of render for 11700 samples per pixel.
Promoting the linear 32bit EXR tonemapped in after effects (the black halo around the brights is no there and the LUT is not so aggresive than in PS).
Shader at scale but with very few colors, for more over.

Thanks Ono, I will send you the scene in a days.
So many thanks Oscar, your words calm me dowm usually. :)
Paisaje_Bc_2.jpg
Edit.....
a better promotion of the picture, this corner is very dark; nothing to do (very few atmosphere in between).
paisaje Bc.jpg
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

User avatar
yonosoy
Posts: 3432
Joined: Sat Dec 01, 2012 9:45 pm
Location: Heaven

Re: Landscapes

Post by yonosoy » Mon Jul 24, 2017 3:55 am

Over this Earth simulation, I decided to go with a planetary cloud layer of 1 km thick.
Bidirectional, Henyey-Greenstein phase, 4K Raw.
9:45 h for 780 samples per pixel.

This is an advance, I will let it rendering longer.
Maybe I down size the final image to HD panavision.

Is a startpoint. :)
Attachments
Earth_simulation.jpg
Planetary_clouds_layer_[4K]_advance.jpg
Last edited by yonosoy on Fri Jul 28, 2017 3:23 am, edited 1 time in total.
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Re: Landscapes

Post by OnoSendai » Mon Jul 24, 2017 4:58 am

Amazing!
Last image looks perfect as a thumbnail, but a bit noisy at full res. I can render it for you if you want, just email it or pm it through :)

User avatar
yonosoy
Posts: 3432
Joined: Sat Dec 01, 2012 9:45 pm
Location: Heaven

Re: Landscapes

Post by yonosoy » Fri Jul 28, 2017 3:27 am

Now this is mie. A mistake with the last.

Bidirectional, metropolis. SuperSample 8. Chroma noise filtered. 37 h for 10K samples per pixel.

Thanks for the offer Ono, I will take into consideration for further experiments.
Attachments
Planetary_clouds_layer_mie_metropolis.jpg
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Landscapes

Post by Oscar J » Fri Jul 28, 2017 11:45 am

Wow! Maybe a little over exposed though? I think I liked the tone mapping of the previous image a little more.

User avatar
yonosoy
Posts: 3432
Joined: Sat Dec 01, 2012 9:45 pm
Location: Heaven

Re: Landscapes

Post by yonosoy » Thu Aug 10, 2017 3:31 am

Thank you Oscar.
I thought that is the same promotion, the change in the colors becomes from mie_cumulus and the use of metropolis... The overexposition is because mie (more light).

Starting C serie.
Attachments
paisaje_C1.jpg
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

User avatar
Originalplan®
Posts: 757
Joined: Sat Sep 26, 2015 8:58 pm
3D Software: Cinema 4D
Contact:

Re: Landscapes

Post by Originalplan® » Fri Aug 11, 2017 7:07 am

Is the last render some satellite data? Or just generated terrain?

Post Reply
180 posts

Who is online

Users browsing this forum: No registered users and 40 guests