DEV-thread - Blendigo v0.7 - material-editor-exporter
- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
Yet, again, one more [REQ] :
Instancing works with dupliverts, how about making it work with the array modifier ?
I'm working with a heavily "arrayed" mesh (~ x1000), and after ages of computation, it won't export because of a memory problem.
Then I made exactly the same scene, but this thime with linked copies (ALT+D) of the original mesh, and it exported in seconds.
Instancing works with dupliverts, how about making it work with the array modifier ?
I'm working with a heavily "arrayed" mesh (~ x1000), and after ages of computation, it won't export because of a memory problem.
Then I made exactly the same scene, but this thime with linked copies (ALT+D) of the original mesh, and it exported in seconds.
@drBouvierLeduc: will look on this
@8bstudio: thanks very much
@SmartDen:
1.http://de.wikibooks.org/wiki/Blender_Do ... DupliVerts or http://wiki.blender.org/index.php/Manua ... DupliVerts
2.Just click export
@8bstudio: thanks very much
@SmartDen:
1.http://de.wikibooks.org/wiki/Blender_Do ... DupliVerts or http://wiki.blender.org/index.php/Manua ... DupliVerts
2.Just click export
I have another request. Can you change the limit on the exponent field for phong materials to a least 1 million. I used to be able to make really nice mirrors with that. Or am I doing something wrong?
The hardest part of BEING yourself is FINDING yourself in the first place...
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Now, I've got a new error:
Console says, that there is a division through 0, which naturally isn't possible for Computers.
Here's my .blend:
Console says, that there is a division through 0, which naturally isn't possible for Computers.
Code: Select all
File "<string>", line 2011, in buttonEvt
File "<string>", line 1499, in exportStill
File "<string>", line 1473, in export
File "<string>", line 1217, in exportObjects
File "<string>", line 1117, in exportObject
ZeroDivisionError: Vector division: divide by zero error.
- Attachments
-
- Error.zip
- Error with vectors....
- (154.44 KiB) Downloaded 113 times
Hi zuegs!
first of all i wanna thank you very much for the blendigo exporter.
Its very robust rational and powerful.
i played with blender a little bit amd i must say that i changed from c4d to blender completely !
my question now is whether you wanna add epidermis and henvey greenstein stuff for da materials.
and what about the background colour in the exporter?
i like extreme dof very much: how about to change change f-stop with unlimited aperture_radius?
PS: i have one problem with physical sky: when i change my sun position indigo gives me everytime the same results(first render)! this means position and turbidity i cant change this.
Thanx again zuegs you made great work!
first of all i wanna thank you very much for the blendigo exporter.
Its very robust rational and powerful.
i played with blender a little bit amd i must say that i changed from c4d to blender completely !
my question now is whether you wanna add epidermis and henvey greenstein stuff for da materials.
and what about the background colour in the exporter?
i like extreme dof very much: how about to change change f-stop with unlimited aperture_radius?
PS: i have one problem with physical sky: when i change my sun position indigo gives me everytime the same results(first render)! this means position and turbidity i cant change this.
Thanx again zuegs you made great work!
Music has the right to children!
Hi tungee,
Thanks for your kind msg It's nice to see that Blender&Blendigo could be an alternative for c4d users
I don't know what will still change to this special material types as epidermis and greenstein until final release of indigo v0.7... but when I have some more time i would add some more material-types to the exporter. Still I think the "external"-material-type of Blendigo is a very usefull alternative to use such greenstein mats
Will come soon with some small fixes and "background-color" picker.
The f-stop was added in v0.6 exporter for people that are more used to photographic-terms but perhaps some people are still more used to simple technical terms as "aperture-radius", me too , perhaps will add both possibilities
For sun position: the sun position is not important for the exporter... you must rotate the sun as only the direction (rotation) is used to define sun light direction hope this helps
greets zuegs
Thanks for your kind msg It's nice to see that Blender&Blendigo could be an alternative for c4d users
I don't know what will still change to this special material types as epidermis and greenstein until final release of indigo v0.7... but when I have some more time i would add some more material-types to the exporter. Still I think the "external"-material-type of Blendigo is a very usefull alternative to use such greenstein mats
Will come soon with some small fixes and "background-color" picker.
The f-stop was added in v0.6 exporter for people that are more used to photographic-terms but perhaps some people are still more used to simple technical terms as "aperture-radius", me too , perhaps will add both possibilities
For sun position: the sun position is not important for the exporter... you must rotate the sun as only the direction (rotation) is used to define sun light direction hope this helps
greets zuegs
sorry for that really stupid question but:
I am having an issue with mesh lights:
I can set the color (RGB - blackbody) and I see that change.
However light intensity is something I somehow cannot affect.
I played with all other values in the blendigo exporter:
light gain
power(w)
efficacy(w)
but what ever I enter I never see any change. Am I doing something wrong???
How can I set the brightness/power of a lamp?
claas
I am having an issue with mesh lights:
I can set the color (RGB - blackbody) and I see that change.
However light intensity is something I somehow cannot affect.
I played with all other values in the blendigo exporter:
light gain
power(w)
efficacy(w)
but what ever I enter I never see any change. Am I doing something wrong???
How can I set the brightness/power of a lamp?
claas
--
C l a a s E i c k e K u h n e n
Artist : Designer : Educator
Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University
C l a a s E i c k e K u h n e n
Artist : Designer : Educator
Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University
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