Sroka8888 Rendering Thread

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Oscar J
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Re: Sroka8888 Rendering Thread

Post by Oscar J » Thu Nov 10, 2016 10:21 am

Nice, also dig the skin test. Would be nice to see a slightly more intricate scene setup/models though. :)

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Sroka8888
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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Thu Nov 10, 2016 10:44 am

thanks , i want to test this asset with body in interior scene - but i need to prepare this in substance painter :D

and big plan is make a animation - i have access to lot of GPUs so if i want i can have +50 gpu in distributed rendering :D of course if indigo can work with that number of gpu :D I once test 10gpu and it was a rocket :D so more more :D
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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Fri Nov 11, 2016 1:57 am

Quick test in work:
Indigo: 13sec
Redshift: 19sec
Arnold: 2:18sec
Attachments
Indigo.jpg
Redshift.jpg
Arnold.jpg
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Re: Sroka8888 Rendering Thread

Post by lycium » Fri Nov 11, 2016 2:21 am

Wow, thanks for this test Sroka! RedShift has a ton of hype around it at the moment, and in my (obviously biased) opinion the image quality of Indigo totally smashes it ;) Arnold always does a great job, but it's difficult to compete with raw GPU power...

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Re: Sroka8888 Rendering Thread

Post by contegufo » Fri Nov 11, 2016 7:15 am

The best quality from what Arnold is due?
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Oscar J
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Re: Sroka8888 Rendering Thread

Post by Oscar J » Fri Nov 11, 2016 7:33 am

Indigo likely beats Arnold in render quality and accuracy because it's unbiased. There are few, if any, commercial renderers that are as ardent about physical accuracy as Indigo. However Arnold has many other advantages that makes it very efficient to use in VFX and film production.

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Re: Sroka8888 Rendering Thread

Post by Originalplan® » Fri Nov 11, 2016 9:14 am

Sroka8888 wrote:Quick test in work:
Indigo: 13sec
Redshift: 19sec
Arnold: 2:18sec
Kingigo ®

8)

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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Sat Nov 12, 2016 11:35 am

Cornell box:

GPU PT

GPU 780 6gb Ram

40sec-1min

GI works :D
Attachments
8.jpg
7.jpg
12.jpg
11.jpg
9.jpg
2.jpg
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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Sat Nov 12, 2016 11:49 am

https://www.assetstore.unity3d.com/en/# ... h-blogpost

Adam - Unity

Fast test...

I want to render 70 frame sample walk animation . but firts i need to export .abc with good uvs to max and prepare scene , and render this...
Now i have .fbx scene with animation on rig points ... i need "hard" cache with only geo.

25sec for frame !!!

I take .fbx file + .tiff textures

Shader =

blend | diff + spec/roughness 0.5 mix - normal
Attachments
30.jpg
27.jpg
18.jpg
23.jpg
29.jpg
28.jpg
21.jpg
25.jpg
24.jpg
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Oscar J
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Re: Sroka8888 Rendering Thread

Post by Oscar J » Sat Nov 12, 2016 12:40 pm

Haha, a nice big batch of renders. :) Looking real good, keep it up!

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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Mon Nov 14, 2016 3:22 am

70frame animation
GTX 780 - 15sec frame .exr

https://drive.google.com/file/d/0B1vave ... sp=sharing
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Re: Sroka8888 Rendering Thread

Post by Originalplan® » Mon Nov 14, 2016 3:47 am

Sroka8888 wrote:70frame animation
GTX 780 - 15sec frame .exr

https://drive.google.com/file/d/0B1vave ... sp=sharing
This is absolutely cool! Indigo shines in animation 8)
Would be nice if you could do a bit longer version.

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arc en ciel
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Re: Sroka8888 Rendering Thread

Post by arc en ciel » Mon Nov 14, 2016 4:05 am

Sroka8888 wrote:70frame animation
GTX 780 - 15sec frame .exr
that's very good :!:

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Re: Sroka8888 Rendering Thread

Post by zeitmeister » Mon Nov 14, 2016 7:15 am

F*ck yeah!


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Re: Sroka8888 Rendering Thread

Post by Polinalkrimizei » Tue Nov 15, 2016 8:23 am

Holy moly. Awesome stuff! Like the overall creepiness a lot, and your materials are soooo top notch!
Keep it up please!

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