Modern Architecture
Modern Architecture
Hi all,
some new work modelled with sketchup. First time I used skindigo´s skatter.
Maybe I have to model some better gras for further projects. At the end, I was
a bit impatient
Tips and critism are welcome
Thanks!
some new work modelled with sketchup. First time I used skindigo´s skatter.
Maybe I have to model some better gras for further projects. At the end, I was
a bit impatient
Tips and critism are welcome
Thanks!
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Modern Architecture
Sweet, these are great renders! The first one has some rather heavy jpg compression, and the second one is slightly burned out in places, mainly on the terrace. But other than that, top notch.
- pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
- Contact:
Re: Modern Architecture
Couldn't had said it better myself, but then that's why Oscar is quite a master of 3D!Oscar J wrote:Sweet, these are great renders! The first one has some rather heavy jpg compression, and the second one is slightly burned out in places, mainly on the terrace. But other than that, top notch.
Re: Modern Architecture
I'm not SO against the burnt-out effect. I think it makes it all look less perfect, and so a little more friendly. A colleague of mine recently looked at a render I made and said "..well..this part is too bright..but I like it! Seems like a person was passing there and took a casual shot". I think she is right: perfection may scare, in most cases. That's why I always try to put some "imperfections" in my images: something a little mispplaced, something dirty, washed-out white walls where direct sun hits them... Hey: someone forgot his glass of water over my coffee table!...
I really like the first image! I think the composition is good. I'd like to see some artificial lights turned on. I spot there is no skirting, and that the floor has no kind of joint with the walls: that can't be and lowers a little the realism. The carpet itself it's a little lowres, maybe you can change it.
The second image is good too: I only think that overexposure on the ceiling should reflect in a much more bright sky and environment (what you see on the background is really too dark, if you take a look to the part of the ceiling we can see on the upper left corner).
The third image is the most difficult. There's something to work on about the grass but you already know it. The tree you added on the left is lit by a different lighting: you need to find a tree which is lit by a more frontal direct light. The stone wall and the stones on the right are "floating": try a very smooth small brush to mask the render, and then a little burning tool operation on the base of the objects (both are things you use in PS).
It's really good works! congrats!
I really like the first image! I think the composition is good. I'd like to see some artificial lights turned on. I spot there is no skirting, and that the floor has no kind of joint with the walls: that can't be and lowers a little the realism. The carpet itself it's a little lowres, maybe you can change it.
The second image is good too: I only think that overexposure on the ceiling should reflect in a much more bright sky and environment (what you see on the background is really too dark, if you take a look to the part of the ceiling we can see on the upper left corner).
The third image is the most difficult. There's something to work on about the grass but you already know it. The tree you added on the left is lit by a different lighting: you need to find a tree which is lit by a more frontal direct light. The stone wall and the stones on the right are "floating": try a very smooth small brush to mask the render, and then a little burning tool operation on the base of the objects (both are things you use in PS).
It's really good works! congrats!
Re: Modern Architecture
Hey,
thank your for all the feedback and the very critical view of Pibuz. You mentioned some good points, I didn´t see before. There you can see the expert . I am working at the gras right now. Think it´s getting better but still not perfect. Just a lot of try and error...
I added some artifical light sources in pictures one and two before, but there was a problem when trying to render with GPU (which is pretty much faster, so I don´t want to miss it). Unfortunately I couldn´t readjust the lightning in gpu mode while rendering, because sky and environmental light were on the same „layer“, although I generated seperate layers in sketchup before. Thus, I deleted it again.
This problem only appears in gpu-mode, with gpu+cpu mode everything works fine. Is this working as intended or am I doing something wrong? Of course, I could completly adjust the light settings in sketchup, but I really prefer the oportunity to readjust the light on different layers in indigo. Any advices here?
I hope my text is somewhat understandable. Still fighting with my english
Have a nice sunday,
Pixelflix
thank your for all the feedback and the very critical view of Pibuz. You mentioned some good points, I didn´t see before. There you can see the expert . I am working at the gras right now. Think it´s getting better but still not perfect. Just a lot of try and error...
I added some artifical light sources in pictures one and two before, but there was a problem when trying to render with GPU (which is pretty much faster, so I don´t want to miss it). Unfortunately I couldn´t readjust the lightning in gpu mode while rendering, because sky and environmental light were on the same „layer“, although I generated seperate layers in sketchup before. Thus, I deleted it again.
This problem only appears in gpu-mode, with gpu+cpu mode everything works fine. Is this working as intended or am I doing something wrong? Of course, I could completly adjust the light settings in sketchup, but I really prefer the oportunity to readjust the light on different layers in indigo. Any advices here?
I hope my text is somewhat understandable. Still fighting with my english
Have a nice sunday,
Pixelflix
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Modern Architecture
Unfortunately, light layers aren't supported in GPU mode just yet, but hopefully it will be soon.
Re: Modern Architecture
Not what I wanted to hear, but I already expected it
Thank you!
Thank you!
Re: Modern Architecture
Light Layers and Foreground alpha in GPU are basic features that need to be iimplementes as soon as possible......Just saying.Oscar J wrote:Unfortunately, light layers aren't supported in GPU mode just yet, but hopefully it will be soon.
Re: Modern Architecture
Nice composition , good image quality, nice design ... but i agree with some others users here , the renderings are a little bit overexposed or burned ..but that is something you can easily fix .
Regards.
Regards.
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