Indigo for Cinema 4D 4.0.43.2

Announcements, requests and support regarding the Cinema 4D exporter
dp3d
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Re: Indigo for Cinema 4D 4.0.43.2

Post by dp3d » Sat Oct 01, 2016 2:10 am

thank Zoom-B, I also have to think about that. I tried to change the permissions of the plugin directory, but still does not work, or its not the way to solve the problem. The funny thing is two computers quite same about spects (i7 6700K) work in two ways difference. One of i7 have Oculus running on it, so maybe I will try to install Oculus to test the affect on Indigo, :lol:

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thesquirell
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Re: Indigo for Cinema 4D 4.0.43.2

Post by thesquirell » Mon Oct 03, 2016 10:50 am

Section planes do not work here. Maybe I missed something...

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zeitmeister
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Re: Indigo for Cinema 4D 4.0.43.2

Post by zeitmeister » Mon Oct 03, 2016 7:37 pm

Confirmed.


Cheers, zeiti
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64

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contegufo
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Re: Indigo for Cinema 4D 4.0.43.2

Post by contegufo » Mon Oct 03, 2016 7:56 pm

Composition tags don't work here...; C4D R13, 15, 17
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tag composition.jpg
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Originalplan®
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Re: Indigo for Cinema 4D 4.0.43.2

Post by Originalplan® » Mon Oct 03, 2016 8:07 pm

Composition tag works by me. Section planes don't.
@contegufo try rendering with the render button and not via Render Region.
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Screen Shot 2016-10-03 at 10.01.59.png

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contegufo
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Re: Indigo for Cinema 4D 4.0.43.2

Post by contegufo » Mon Oct 03, 2016 10:58 pm

Originalplan®

yes work!
Mac Mini 2011 - 2,3 GHz Intel Core i5
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6



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dp3d
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Re: Indigo for Cinema 4D 4.0.43.2

Post by dp3d » Tue Oct 04, 2016 11:34 pm

hi all, maybe I have found the answer why Cidingo (4.0.42->4.0.43.2) not bake any C4D shader (or may not, I'm not sure). When using Windows on GPT UEFI, the error occurs, if windows10 run on MBR then Cidingo work fine.
Sorry for wrong info: when i install new ssd driver, it does not work on both GTP and MBR, my bad:(

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thesquirell
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Re: Indigo for Cinema 4D 4.0.43.2

Post by thesquirell » Fri Oct 07, 2016 5:33 am

MISSING FEATURE/BUG? :

Shadow catcher from the "Extra Options" is not working.

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fused
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Re: Indigo for Cinema 4D 4.0.43.2

Post by fused » Sat Oct 08, 2016 1:13 am

dp3d wrote:
hi all, maybe I have found the answer why Cidingo (4.0.42->4.0.43.2) not bake any C4D shader (or may not, I'm not sure). When using Windows on GPT UEFI, the error occurs, if windows10 run on MBR then Cidingo work fine.
Sorry for wrong info: when i install new ssd driver, it does not work on both GTP and MBR, my bad:(
Hey dp3d,

can you check the c4d console if there are any errors that hint at why it fails to bake the textures?

Thanks.

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fused
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Re: Indigo for Cinema 4D 4.0.43.2

Post by fused » Sat Oct 08, 2016 1:13 am

thesquirell wrote:MISSING FEATURE/BUG? :

Shadow catcher from the "Extra Options" is not working.
I don't think it works in GPU mode. Or do you mean with CPU?

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thesquirell
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Re: Indigo for Cinema 4D 4.0.43.2

Post by thesquirell » Sat Oct 08, 2016 1:53 am

fused wrote:
thesquirell wrote:MISSING FEATURE/BUG? :

Shadow catcher from the "Extra Options" is not working.
I don't think it works in GPU mode. Or do you mean with CPU?
Hey there, fused! Thanks for taking a look at it.

It makes no difference. The state of "shadow catcher" in the material options is not exported. If I go into the material inside the Indigo, the check box is empty, when I turn it on, and switch over to shadow pass, everything renders fine. Regarding GPU/CPU - I don't think there's a Shadow pass option at all for GPU, Indigo just switches over to Path tracing automatically.

dp3d
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Re: Indigo for Cinema 4D 4.0.43.2

Post by dp3d » Sun Oct 09, 2016 5:38 pm

hi fused!
I don't know much about using console, here what I got. And I forgot to tell you another bug. If I install Indigo 4, but deselect install Cidingo 3.8.12, then install directly Cindigo 4.0.43.2, Cidingo even wont load in C4D plugin menu. I must install 3.8.12 or 4.0.42 then install 4.0.43.2 after that.
Now I have 2 cases Cidigon doesnt work with C4D shader. One is the newest machine i7 6700k + gtx1080. The other is my old pc with i7 3930K+gtx780 after I installed new SSD and reinstall fresh win10 (it works well before, but I dont believe it's hardware problem). That's crazy :D
all systems work with Cidingo 3.8.12 :)

thanks!
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console.jpg

dp3d
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Re: Indigo for Cinema 4D 4.0.43.2

Post by dp3d » Thu Oct 13, 2016 2:30 am

hi all!
I've finally found out how to fix the problem why Cidingo not bake any C4D shader. I success solve in both of 2 pc. Very simple, I need to try render with indigo renderer on plugin menu with any C4D shader to force Cidingo bake to Indigo. Then restart C4D, now everything work fine (i'm not using render with indigo when install new machine because Cidingo work very good before). So, maybe it still need test again or something, but I think I must let you all to know this.

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arc en ciel
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Re: Indigo for Cinema 4D 4.0.43.2

Post by arc en ciel » Sun Oct 16, 2016 11:13 am

Ilay wrote:
arc en ciel wrote:Hello,
it would be nice to have entries for parameters in the ISL code editor. :idea:
Hello
Try such solution - http://www.indigorenderer.com/forum/vie ... 10&t=13267
I try to input some colors, but it fail.... :?

Code: Select all

import c4d
#Welcome to the world of Python

def main():
    global CodeISL
    code ="""
def Zangle() real:
 lerp(
	doti(
	 vec3(
	  fbm(cos(normalWS().x),1),
	  fbm(cos(normalWS().y),1),
	  fbm(cos(normalWS().z),1)
	 ) 
	),
	 doti(
	 vec3(
	  noise(cos(normalWS().x)),
	  noise(cos(normalWS().y)),
	  noise(cos(normalWS().z))
	 ) 
	)
	 ,pi()
 ) * %f * 50
def Snow() vec3:
 vec3(%f, %f, %f)
def Stone() vec3:
 vec3(%f, %f, %f)
#tweak this number to adjust snow coverage, 
def Zless() bool:
 gte(Zangle(), 1.5)	
#lower means more snow
def eval(vec3 pos) vec3 :
 if(Zless(),Snow(), Stone())""" % (dust, neigeR, neigeG, neigeB, caillouR, caillouG, caillouB)
    CodeISL = code
how can I do that ?

Thx :!:
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colorPython.jpg

perfahl
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Re: Indigo for Cinema 4D 4.0.43.2

Post by perfahl » Tue Oct 25, 2016 12:43 am

Hi Fused,
thanks for the great work! Doing fine with the mac pro / dual amd stuff.
Will there be any development with the realtime preview? Like moving lights or material changes without resending?

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