Indigo for Cinema 4D 4.0.43.2

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Originalplan®
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Re: Indigo for Cinema 4D 4.0.43.2

Post by Originalplan® » Tue Aug 23, 2016 4:51 am

@contegufo Can it be so simple that the added subdivs make the object curve a little more. Because of smoothing the geometry?

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Re: Indigo for Cinema 4D 4.0.43.2

Post by Zom-B » Tue Aug 23, 2016 4:57 am

A ultra old issue with Indigos subdiv if your basemesh isn't uniformly subdivided (back from 2009): http://www.indigorenderer.com/forum/vie ... 387#p90387

Since then some enhancement happened, but it never get fixed...
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Re: Indigo for Cinema 4D 4.0.43.2

Post by Originalplan® » Tue Aug 23, 2016 5:00 am

Zom-B wrote:A ultra old issue with Indigos subdiv if your basemesh isn't uniformly subdivided (back from 2009): http://www.indigorenderer.com/forum/vie ... 387#p90387

Since then some enhancement happened, but it never get fixed...

:( :(

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Re: Indigo for Cinema 4D 4.0.43.2

Post by OnoSendai » Tue Aug 23, 2016 5:11 am

That's how subdiv works. Don't expect great UVs from a subdiv method like catmull clark.

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Re: Indigo for Cinema 4D 4.0.43.2

Post by Originalplan® » Tue Aug 23, 2016 5:29 am

OnoSendai wrote:That's how subdiv works. Don't expect great UVs from a subdiv method like catmull clark.
8) I can live with this answer.

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Re: Indigo for Cinema 4D 4.0.43.2

Post by Zom-B » Tue Aug 23, 2016 5:44 am

OnoSendai wrote:That's how subdiv works. Don't expect great UVs from a subdiv method like catmull clark.
Works nice in c4d with catmull clark!
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Re: Indigo for Cinema 4D 4.0.43.2

Post by contegufo » Tue Aug 23, 2016 6:08 am

The problem persists even invoking HyperNURBS command of C4D (catmul-clark) evidently connected to the UV mapping.
I understand that it is an old problem.
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Re: Indigo for Cinema 4D 4.0.43.2

Post by contegufo » Tue Aug 23, 2016 6:16 am

@Originalplan®
It is felt in parts polygonal annoying.....
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Re: Indigo for Cinema 4D 4.0.43.2

Post by Originalplan® » Tue Aug 23, 2016 6:21 am

contegufo wrote:@Originalplan®
It is felt in parts polygonal annoying.....
I can imagine :(

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Re: Indigo for Cinema 4D 4.0.43.2

Post by OnoSendai » Tue Aug 23, 2016 6:27 am

Zom-B wrote:
OnoSendai wrote:That's how subdiv works. Don't expect great UVs from a subdiv method like catmull clark.
Works nice in c4d with catmull clark!
Catmull clark will produce weird artifacts around some extraordinary vertices, both in terms of the surface and UVs.

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Re: Indigo for Cinema 4D 4.0.43.2

Post by OnoSendai » Tue Aug 23, 2016 6:32 am

Zom-B wrote:A ultra old issue with Indigos subdiv if your basemesh isn't uniformly subdivided (back from 2009): http://www.indigorenderer.com/forum/vie ... 387#p90387

Since then some enhancement happened, but it never get fixed...
Also I don't think there is a problem there. if you think there is, please a file a simple replicating scene.

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Re: Indigo for Cinema 4D 4.0.43.2

Post by contegufo » Tue Aug 23, 2016 9:53 am

OnoSendai wrote:
Zom-B wrote:A ultra old issue with Indigos subdiv if your basemesh isn't uniformly subdivided (back from 2009): http://www.indigorenderer.com/forum/vie ... 387#p90387

Since then some enhancement happened, but it never get fixed...
Also I don't think there is a problem there. if you think there is, please a file a simple replicating scene.
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Re: Indigo for Cinema 4D 4.0.43.2

Post by contegufo » Sun Aug 28, 2016 2:58 am

And 'possible to implement the scatter function Cindigo?
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Re: Indigo for Cinema 4D 4.0.43.2

Post by Originalplan® » Sun Aug 28, 2016 5:35 am

Mr.fused how things coming along in the Cindigo dev Major League?
Any hints updates for us? :P

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Re: Indigo for Cinema 4D 4.0.43.2

Post by Zalevskiy » Sat Sep 03, 2016 8:12 pm

http://www.indigorenderer.com/documenta ... ple-scenes

scene exit portals error:

Scene must contain at least one light source.

maybe update old examples?

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