Indigo Renderer 4.0.42 Beta Release

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo Renderer 4.0.42 Beta Release

Post by OnoSendai » Sat Jul 30, 2016 2:01 am

This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 64-bit:
IndigoRenderer_x64_4.0.42_Setup.exe

Indigo for Linux 64-bit:
IndigoRenderer_x64_v4.0.42.tar.gz

Indigo for Mac OS X (10.7 - ):
IndigoRenderer4.0.42.dmg


Indigo RT for Windows 64-bit:
IndigoRT_x64_4.0.42_Setup.exe

Indigo RT for Linux 64-bit:
IndigoRT_x64_v4.0.42.tar.gz

Indigo RT for Mac OS X (10.7 - ):
IndigoRT4.0.42.dmg

Changelog:
4.0.42
* Added preliminary support for 'trackball' style camera navigation.
Ctrl/Command + left mouse button + mouse drag to rotate camera around target point
Ctrl/Command + middle mouse button + drag to pan target point and camera
Ctrl/Command + right mouse button + drag to zoom in / out from target point
Ctrl/Command + double left click to manually select target point
* Added crosshairs to OpenGL preview.
* Added crosshairs to main render view, which display only when Ctrl/Command, Alt, or camera movement buttons are held down.
* Fixed issue with phong with roughness param and no exponent param being parsed as old phong.
* Fixed fast_sss option on medium not being serialised to scene files.
* GPU PT: Fixed bad sampling of basic phong nkdata mats.
* GPU PT: Added support for new-FBM ISL func.

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contegufo
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Re: Indigo Renderer 4.0.42 Beta Release

Post by contegufo » Sat Jul 30, 2016 6:24 pm

HI

It would need three crosshairs to have the certainty of maintaining the parallelism.
Attachments
openGL.jpg

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Originalplan®
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Re: Indigo Renderer 4.0.42 Beta Release

Post by Originalplan® » Sat Jul 30, 2016 10:18 pm

4.0.42
* Added preliminary support for 'trackball' style camera navigation.
Ctrl/Command + left mouse button + mouse drag to rotate camera around target point
Ctrl/Command + middle mouse button + drag to pan target point and camera
Ctrl/Command + right mouse button + drag to zoom in / out from target point
Ctrl/Command + double left click to manually select target point
* Added crosshairs to OpenGL preview.
* Added crosshairs to main render view, which display only when Ctrl/Command, Alt, or camera movement buttons are held down.
* Fixed issue with phong with roughness param and no exponent param being parsed as old phong.
* Fixed fast_sss option on medium not being serialised to scene files.
* GPU PT: Fixed bad sampling of basic phong nkdata mats.
* GPU PT: Added support for new-FBM ISL func.
Wow everything sounds great!! Great job!
Will test this crosshairs and Ctrl/Command stuff :)

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Zalevskiy
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Re: Indigo Renderer 4.0.42 Beta Release

Post by Zalevskiy » Tue Aug 02, 2016 3:17 am

the problem is the GPU mode with 4 materials, infinitely time progress building OpenCL kernels, and rarely a pop-up Nvidia driver error

P.S. in normal mode without opengl rendered perfectly
GPU_∞.jpg
Attachments
GPU_∞.zip
(5.16 MiB) Downloaded 83 times
GPU_mats__.jpg

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Originalplan®
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Re: Indigo Renderer 4.0.42 Beta Release

Post by Originalplan® » Wed Aug 03, 2016 4:48 am

Can't seem to be able to upload materials to the database...Is that a BUG or just by me?

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OnoSendai
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Re: Indigo Renderer 4.0.42 Beta Release

Post by OnoSendai » Wed Aug 03, 2016 6:33 am

Originalplan® wrote:Can't seem to be able to upload materials to the database...Is that a BUG or just by me?
What happens? Do you get an error message?

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Originalplan®
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Re: Indigo Renderer 4.0.42 Beta Release

Post by Originalplan® » Wed Aug 03, 2016 7:03 am

Maybe it's me....but worked fine in ver 3.xx
Attachments
Screen Shot 2016-08-02 at 9.01.38 PM.png
Than this
Screen Shot 2016-08-02 at 9.01.51 PM.png
First this

Eneen
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Re: Indigo Renderer 4.0.42 Beta Release

Post by Eneen » Wed Aug 03, 2016 7:36 pm

IHMO pan mode with ctrl should be reversed, now it's same as with alt key.

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Oscar J
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Re: Indigo Renderer 4.0.42 Beta Release

Post by Oscar J » Wed Aug 03, 2016 7:45 pm

^ I have brought this up with Nick, hopefully there will be an option to switch.

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Re: Indigo Renderer 4.0.42 Beta Release

Post by STUDIO AARON » Thu Aug 04, 2016 5:20 am

When I "Export Scene Tab Animation", skatters are not being rendered in the scenes. Works with "Render with Indigo" button and "Export Scene As" but not "Export Scene Tab Animation".

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arc en ciel
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Re: Indigo Renderer 4.0.42 Beta Release

Post by arc en ciel » Mon Aug 08, 2016 2:09 pm

I got a strange result with motion Blur (on a wheel)
http://reelmotion.free.fr/images/bugDisplayMB.jpg
the rear wheel disappears depending on the camera angle
here a link for a pigs, if you move around the rear wheel (zoom-in, pan right/left), it'll disappears/appears partially
https://www.wetransfer.com/downloads/b3 ... 755/850f59

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zeitmeister
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Re: Indigo Renderer 4.0.42 Beta Release

Post by zeitmeister » Tue Aug 09, 2016 12:04 am

You have to crank the subsampling up to 12-20.
I know that issues very well from my last job.
http://indigorenderer.com/node/2152


Cheers, zeiti

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arc en ciel
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Re: Indigo Renderer 4.0.42 Beta Release

Post by arc en ciel » Tue Aug 09, 2016 3:47 am

thank's Zeitmeister.
You did an impressive job with this project ! Fantastic !
it's Heyne Drive simulator vehicule ?
how did you manage the water on the beach at the end of the clip, when all trucks are together ?

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zeitmeister
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Re: Indigo Renderer 4.0.42 Beta Release

Post by zeitmeister » Tue Aug 09, 2016 6:18 am

arc en ciel wrote:thank's Zeitmeister.
You did an impressive job with this project ! Fantastic !
it's Heyne Drive simulator vehicule ?
how did you manage the water on the beach at the end of the clip, when all trucks are together ?
Thank you!
The car was animated with Craft Animations; the water at the very end is video footage 3D-comped in After Effects... due to a strict deadline; there was any time for real 3D water, foam and realistic surf. ;-)

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CoolColJ
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Re: Indigo Renderer 4.0.42 Beta Release

Post by CoolColJ » Tue Aug 09, 2016 10:31 am

Bedroom benchmark - memory allocation error on my GTX 1070 :(

Also when sleecting OpenCL rendering, even with the GTX 1070 ticked, it says no device selected.
I have to untick and tick again to get it to work
Last edited by CoolColJ on Fri Aug 12, 2016 10:17 am, edited 1 time in total.

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