Indigo Renderer 4 public beta

General News and accouncements regarding the Indigo render engine
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Oscar J
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Re: Indigo Renderer 4 public beta

Post by Oscar J » Sun May 15, 2016 8:13 am

Not for GPU, no. Not yet. :/

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dakiru
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Re: Indigo Renderer 4 public beta

Post by dakiru » Tue May 17, 2016 2:53 am

yonosoy wrote:Resume an .igi don´t work for me.
Same for me.

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Re: Indigo Renderer 4 public beta

Post by FakeShamus » Tue May 17, 2016 4:10 am

dakiru wrote:
yonosoy wrote:Resume an .igi don´t work for me.
Same for me.
I mentioned this way back in the thread - it's really cramping my workflow...

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Oscar J
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Re: Indigo Renderer 4 public beta

Post by Oscar J » Tue May 17, 2016 4:33 am

I am bugging the devs about it, should hopefully be fixed soon. :/

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Re: Indigo Renderer 4 public beta

Post by thesquirell » Tue May 17, 2016 1:22 pm

I'm curious about "Measured BRDF". Can someone explain this, give some nice measured data? :D

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Re: Indigo Renderer 4 public beta

Post by Zom-B » Tue May 17, 2016 6:54 pm

thesquirell wrote:I'm curious about "Measured BRDF". Can someone explain this, give some nice measured data? :D
well its measured Data with colour & reflectance informations saved per wavelength.
You can try all these here: http://people.csail.mit.edu/wojciech/BR ... ase/brdfs/

But keep in mind, that this database is not usable for commercial work!

Also afaik, BRDFs are have no or poor importance sampling atm, so very reflective materials can cause Fireflies and render slow!

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Re: Indigo Renderer 4 public beta

Post by thesquirell » Wed May 18, 2016 12:38 am

Wow, how amazing is that! I tried the nylon from the database you linked to. Instant results! Now, if only I could modify some of those data, to suite my colouring needs! :D

P.S
Very low sampling importance, indeed!

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Re: Indigo Renderer 4 public beta

Post by Zom-B » Wed May 18, 2016 12:45 am

thesquirell wrote:Now, if only I could modify some of those data, to suite my colouring needs! :D
This is afaik the main problem about such data, you can't edit it... at least not that I know of, sure google knows more then me -.-'
thesquirell wrote:P.S. Very low sampling importance, indeed!
Afaik its just a first rough implementation to read such data and integrate it into Indigo, we'll see about how it will progress until v4 gets stable...

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Re: Indigo Renderer 4 public beta

Post by thesquirell » Wed May 18, 2016 12:49 am

It's a great addition, really looking forward to see where it will lead us.
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Re: Indigo Renderer 4 public beta

Post by pixie » Wed May 18, 2016 1:27 am

thesquirell wrote:It's a great additional, really looking forward to see where it will us.
Indeed! I even find red velvet but sadly it wasn't in a format Indigo could read.

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Re: Indigo Renderer 4 public beta

Post by thesquirell » Wed May 18, 2016 3:15 am

Yeah, like a complete new step towards the realism. And with GPU, it's gonna rock. Now, if I could only get my hands on some "lab" where I could tweak exponent, IORs, coloring, based on a template for example silk, plastic, nylon, it would be phenomenal. Imagine that, creating and developing your own materials, like if you were in a lab of some sort. We could call this part of Indigo....Labigo! :D

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Re: Indigo Renderer 4 public beta

Post by Originalplan® » Wed May 18, 2016 5:58 am

thesquirell wrote:Yeah, like a complete new step towards the realism. And with GPU, it's gonna rock. Now, if I could only get my hands on some "lab" where I could tweak exponent, IORs, coloring, based on a template for example silk, plastic, nylon, it would be phenomenal. Imagine that, creating and developing your own materials, like if you were in a lab of some sort. We could call this part of Indigo....Labigo! :D
I second the Labigo ® ! :D

As for the BRDF....every material is data and every data is editable just need to find the tools to do so.

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Re: Indigo Renderer 4 public beta

Post by yonosoy » Thu May 19, 2016 12:51 am

A test.
Athenea sculpture from threedscan and aluminium-bronze binary.
Overnight rendering!
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Re: Indigo Renderer 4 public beta

Post by pixie » Thu May 19, 2016 1:08 am

yonosoy wrote:A test.
Athenea sculpture from threedscan and aluminium-bronze binary.
Overnight rendering!
No banana for scale? o.O
:D

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Re: Indigo Renderer 4 public beta

Post by fourzeronine » Thu May 19, 2016 10:04 am

It seems that when checking all boxes to render on CPU's and GPU's that the renders tend to be slower than just GPU. I suspect that when the CPU is also selected that at least 1 thread should be disabled for each GPU in the system, this way the CPU will be able to keep up with the GPU's. I'd wager we could see some nice speed improvements this way and really speed up systems that only have an Intel or AMD chips with integrated graphics.

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