Indigo Renderer 4 public beta
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Indigo Renderer 4 public beta
Not for GPU, no. Not yet. :/
Re: Indigo Renderer 4 public beta
Same for me.yonosoy wrote:Resume an .igi don´t work for me.
-
- Posts: 512
- Joined: Wed May 02, 2007 11:34 am
Re: Indigo Renderer 4 public beta
I mentioned this way back in the thread - it's really cramping my workflow...dakiru wrote:Same for me.yonosoy wrote:Resume an .igi don´t work for me.
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Indigo Renderer 4 public beta
I am bugging the devs about it, should hopefully be fixed soon. :/
- thesquirell
- Posts: 428
- Joined: Fri Aug 29, 2014 3:49 am
- Location: Novi Sad, Serbia
Re: Indigo Renderer 4 public beta
I'm curious about "Measured BRDF". Can someone explain this, give some nice measured data? :D
Re: Indigo Renderer 4 public beta
well its measured Data with colour & reflectance informations saved per wavelength.thesquirell wrote:I'm curious about "Measured BRDF". Can someone explain this, give some nice measured data? :D
You can try all these here: http://people.csail.mit.edu/wojciech/BR ... ase/brdfs/
But keep in mind, that this database is not usable for commercial work!
Also afaik, BRDFs are have no or poor importance sampling atm, so very reflective materials can cause Fireflies and render slow!
- thesquirell
- Posts: 428
- Joined: Fri Aug 29, 2014 3:49 am
- Location: Novi Sad, Serbia
Re: Indigo Renderer 4 public beta
Wow, how amazing is that! I tried the nylon from the database you linked to. Instant results! Now, if only I could modify some of those data, to suite my colouring needs! :D
P.S
Very low sampling importance, indeed!
P.S
Very low sampling importance, indeed!
Re: Indigo Renderer 4 public beta
This is afaik the main problem about such data, you can't edit it... at least not that I know of, sure google knows more then me -.-'thesquirell wrote:Now, if only I could modify some of those data, to suite my colouring needs! :D
Afaik its just a first rough implementation to read such data and integrate it into Indigo, we'll see about how it will progress until v4 gets stable...thesquirell wrote:P.S. Very low sampling importance, indeed!
- thesquirell
- Posts: 428
- Joined: Fri Aug 29, 2014 3:49 am
- Location: Novi Sad, Serbia
Re: Indigo Renderer 4 public beta
It's a great addition, really looking forward to see where it will lead us.
Last edited by thesquirell on Wed May 18, 2016 2:09 am, edited 1 time in total.
- pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
- Contact:
Re: Indigo Renderer 4 public beta
Indeed! I even find red velvet but sadly it wasn't in a format Indigo could read.thesquirell wrote:It's a great additional, really looking forward to see where it will us.
- thesquirell
- Posts: 428
- Joined: Fri Aug 29, 2014 3:49 am
- Location: Novi Sad, Serbia
Re: Indigo Renderer 4 public beta
Yeah, like a complete new step towards the realism. And with GPU, it's gonna rock. Now, if I could only get my hands on some "lab" where I could tweak exponent, IORs, coloring, based on a template for example silk, plastic, nylon, it would be phenomenal. Imagine that, creating and developing your own materials, like if you were in a lab of some sort. We could call this part of Indigo....Labigo! :D
- Originalplan®
- Posts: 757
- Joined: Sat Sep 26, 2015 8:58 pm
- 3D Software: Cinema 4D
- Contact:
Re: Indigo Renderer 4 public beta
I second the Labigo ® ! :Dthesquirell wrote:Yeah, like a complete new step towards the realism. And with GPU, it's gonna rock. Now, if I could only get my hands on some "lab" where I could tweak exponent, IORs, coloring, based on a template for example silk, plastic, nylon, it would be phenomenal. Imagine that, creating and developing your own materials, like if you were in a lab of some sort. We could call this part of Indigo....Labigo! :D
As for the BRDF....every material is data and every data is editable just need to find the tools to do so.
Re: Indigo Renderer 4 public beta
A test.
Athenea sculpture from threedscan and aluminium-bronze binary.
Overnight rendering!
Athenea sculpture from threedscan and aluminium-bronze binary.
Overnight rendering!
- pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
- Contact:
Re: Indigo Renderer 4 public beta
No banana for scale? o.Oyonosoy wrote:A test.
Athenea sculpture from threedscan and aluminium-bronze binary.
Overnight rendering!
:D
-
- Posts: 94
- Joined: Fri Nov 15, 2013 5:16 pm
- Location: Los Angeles, CA
- Contact:
Re: Indigo Renderer 4 public beta
It seems that when checking all boxes to render on CPU's and GPU's that the renders tend to be slower than just GPU. I suspect that when the CPU is also selected that at least 1 thread should be disabled for each GPU in the system, this way the CPU will be able to keep up with the GPU's. I'd wager we could see some nice speed improvements this way and really speed up systems that only have an Intel or AMD chips with integrated graphics.
Who is online
Users browsing this forum: No registered users and 53 guests