Indigo Renderer 4 public beta

General News and accouncements regarding the Indigo render engine
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CTZn
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Re: Indigo Renderer 4 public beta

Post by CTZn » Fri May 06, 2016 6:52 am

fourzeronine wrote:https://youtu.be/4ldme3vfWE0

Just a tech demo/proof of pipeline/art style for an animated short series I'm using Indigo for. 4 mins a frames with new Indigo 4 GPU rendering. Looks like I'll be dropping some cash on R9 Nano's or possibly Radeon Pro Duo's. My 2 7970's are getting 11M sp/s. I'm guessing 2 Radeon Pro Duo's should do 40-50M.
At this point of convergence, the renderer is not an object of debate in itself anymore... that's a visual gap bridged fo sho !

It's your own exporter that you are using, right ?

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Re: Indigo Renderer 4 public beta

Post by fourzeronine » Fri May 06, 2016 7:01 am

CTZn wrote:
fourzeronine wrote:https://youtu.be/4ldme3vfWE0

Just a tech demo/proof of pipeline/art style for an animated short series I'm using Indigo for. 4 mins a frames with new Indigo 4 GPU rendering. Looks like I'll be dropping some cash on R9 Nano's or possibly Radeon Pro Duo's. My 2 7970's are getting 11M sp/s. I'm guessing 2 Radeon Pro Duo's should do 40-50M.
At this point of convergence, the renderer is not an object of debate in itself anymore... that's a visual gap bridged fo sho !

It's your own exporter that you are using, right ?
I'm using your latest MtI. I just replaced the the code in the Gen script from

Code: Select all

<gpu></gpu>
to

Code: Select all

<gpu_path_tracing></gpu_path_tracing>
works like a charm, also working in latest Maya 2016 Extension 2

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Oscar J
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Re: Indigo Renderer 4 public beta

Post by Oscar J » Fri May 06, 2016 8:37 am

Cool 409! Looking forward to see more.

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dakiru
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Re: Indigo Renderer 4 public beta

Post by dakiru » Fri May 06, 2016 9:11 am

fourzeronine wrote:https://youtu.be/4ldme3vfWE0
Hey, motion and quality are both very nice :)

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Re: Indigo Renderer 4 public beta

Post by fourzeronine » Fri May 06, 2016 9:56 am

thanks for the kind words :D

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CTZn
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Re: Indigo Renderer 4 public beta

Post by CTZn » Fri May 06, 2016 10:12 pm

fourzeronine wrote:I'm using your latest MtI.
I'm glad I asked !

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Silverwing
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Re: Indigo Renderer 4 public beta

Post by Silverwing » Fri May 06, 2016 10:29 pm

fourzeronine wrote:https://youtu.be/4ldme3vfWE0

Just a tech demo/proof of pipeline/art style for an animated short series I'm using Indigo for. 4 mins a frames with new Indigo 4 GPU rendering. Looks like I'll be dropping some cash on R9 Nano's or possibly Radeon Pro Duo's. My 2 7970's are getting 11M sp/s. I'm guessing 2 Radeon Pro Duo's should do 40-50M.
Very very nice texturing / lighting indeed. I love dust and worn edges on the wood. This makes it so much more real. Great work there. Keep it up. I´m looking forward seeing more :-)

Cheers,
Raphael

davide445
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Re: Indigo Renderer 4 public beta

Post by davide445 » Sat May 07, 2016 4:14 am

Maybe a known bug: exporting animation from C4D plugin 3.8.26.2 the GPU mode is used only in the first frame, the next one switch back to CPU mode.

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Oscar J
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Re: Indigo Renderer 4 public beta

Post by Oscar J » Sat May 07, 2016 5:26 am

I think a new Cindigo version is coming soon. :)

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contegufo
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Re: Indigo Renderer 4 public beta

Post by contegufo » Sat May 07, 2016 6:01 am

Hi

It reports an unpleasant moirè effect in rendering cpu that maybe is not new, after 9 hours.
Attachments
moirè 2.jpg
moirè.jpg

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Re: Indigo Renderer 4 public beta

Post by davide445 » Sat May 07, 2016 6:22 am

Oscar J wrote:I think a new Cindigo version is coming soon. :)
I can't also find a workaround.
Tried to force GPU rendering every frame, but at the fourth one I did receive an error message stating the GPU render mode is enabled but no resource is selected. My GPU was in fact selected as OpenCL resource.
Attached the igs file of the frame if that help.
Attachments
quickrender_frame000003.igs
(36.64 KiB) Downloaded 219 times

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CTZn
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Re: Indigo Renderer 4 public beta

Post by CTZn » Sat May 07, 2016 7:16 am

contegufo wrote:Hi

It reports an unpleasant moirè effect in rendering cpu that maybe is not new, after 9 hours.
Are you using light layers with highly disparate values ? A very very weak rim light could lead to this maybe (or a too strong main light)...

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Re: Indigo Renderer 4 public beta

Post by contegufo » Sat May 07, 2016 10:19 am

There are two light areas with different temperatures K, may be responsible for the FSSS material?

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Oscar J
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Re: Indigo Renderer 4 public beta

Post by Oscar J » Sat May 07, 2016 10:56 am

contegufo wrote:Hi

It reports an unpleasant moirè effect in rendering cpu that maybe is not new, after 9 hours.
That's just box noise which they've tried to fix for ages. That it's still there after 9 hours is not acceptable of course. A workaround is using MLT, but that'll be a lot slower...

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Re: Indigo Renderer 4 public beta

Post by davide445 » Sun May 08, 2016 8:49 am

Testing the render of the attached grass pack I did got this error.
Exception while advancing OpenCL PT: clEnqueueNDRangeKernel failed for kernel 'l1lllll11ll1l1l111l11l111111lll11': CL_OUT_OF_RESOURCES
The render simply hangs in building the kernel.
The GPU RAM was at 500MB over 3GB available.
Driver 16.150.2211.1001 (Crimson 16.4.1)
Attachments
C4D-News-Grass-Pack.zip
(1.39 MiB) Downloaded 205 times

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