Indigo Renderer 4 public beta

General News and accouncements regarding the Indigo render engine
User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Indigo Renderer 4 public beta

Post by CTZn » Fri May 06, 2016 6:52 am

fourzeronine wrote:https://youtu.be/4ldme3vfWE0

Just a tech demo/proof of pipeline/art style for an animated short series I'm using Indigo for. 4 mins a frames with new Indigo 4 GPU rendering. Looks like I'll be dropping some cash on R9 Nano's or possibly Radeon Pro Duo's. My 2 7970's are getting 11M sp/s. I'm guessing 2 Radeon Pro Duo's should do 40-50M.
At this point of convergence, the renderer is not an object of debate in itself anymore... that's a visual gap bridged fo sho !

It's your own exporter that you are using, right ?

fourzeronine
Posts: 90
Joined: Fri Nov 15, 2013 5:16 pm
Location: Los Angeles, CA
Contact:

Re: Indigo Renderer 4 public beta

Post by fourzeronine » Fri May 06, 2016 7:01 am

CTZn wrote:
fourzeronine wrote:https://youtu.be/4ldme3vfWE0

Just a tech demo/proof of pipeline/art style for an animated short series I'm using Indigo for. 4 mins a frames with new Indigo 4 GPU rendering. Looks like I'll be dropping some cash on R9 Nano's or possibly Radeon Pro Duo's. My 2 7970's are getting 11M sp/s. I'm guessing 2 Radeon Pro Duo's should do 40-50M.
At this point of convergence, the renderer is not an object of debate in itself anymore... that's a visual gap bridged fo sho !

It's your own exporter that you are using, right ?
I'm using your latest MtI. I just replaced the the code in the Gen script from

Code: Select all

<gpu></gpu>
to

Code: Select all

<gpu_path_tracing></gpu_path_tracing>
works like a charm, also working in latest Maya 2016 Extension 2

User avatar
Oscar J
1st Place Winner
Posts: 2173
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Indigo Renderer 4 public beta

Post by Oscar J » Fri May 06, 2016 8:37 am

Cool 409! Looking forward to see more.

User avatar
dakiru
Indigo 100
Posts: 746
Joined: Mon Jun 22, 2009 6:51 am

Re: Indigo Renderer 4 public beta

Post by dakiru » Fri May 06, 2016 9:11 am

fourzeronine wrote:https://youtu.be/4ldme3vfWE0
Hey, motion and quality are both very nice :)

fourzeronine
Posts: 90
Joined: Fri Nov 15, 2013 5:16 pm
Location: Los Angeles, CA
Contact:

Re: Indigo Renderer 4 public beta

Post by fourzeronine » Fri May 06, 2016 9:56 am

thanks for the kind words :D

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Indigo Renderer 4 public beta

Post by CTZn » Fri May 06, 2016 10:12 pm

fourzeronine wrote:I'm using your latest MtI.
I'm glad I asked !

User avatar
Silverwing
Posts: 68
Joined: Sun Aug 23, 2015 1:16 am
Location: Ludwigsburg Germany
Contact:

Re: Indigo Renderer 4 public beta

Post by Silverwing » Fri May 06, 2016 10:29 pm

fourzeronine wrote:https://youtu.be/4ldme3vfWE0

Just a tech demo/proof of pipeline/art style for an animated short series I'm using Indigo for. 4 mins a frames with new Indigo 4 GPU rendering. Looks like I'll be dropping some cash on R9 Nano's or possibly Radeon Pro Duo's. My 2 7970's are getting 11M sp/s. I'm guessing 2 Radeon Pro Duo's should do 40-50M.
Very very nice texturing / lighting indeed. I love dust and worn edges on the wood. This makes it so much more real. Great work there. Keep it up. I´m looking forward seeing more :-)

Cheers,
Raphael

davide445
Posts: 137
Joined: Tue Oct 07, 2014 7:41 pm

Re: Indigo Renderer 4 public beta

Post by davide445 » Sat May 07, 2016 4:14 am

Maybe a known bug: exporting animation from C4D plugin 3.8.26.2 the GPU mode is used only in the first frame, the next one switch back to CPU mode.

User avatar
Oscar J
1st Place Winner
Posts: 2173
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Indigo Renderer 4 public beta

Post by Oscar J » Sat May 07, 2016 5:26 am

I think a new Cindigo version is coming soon. :)

User avatar
contegufo
Posts: 521
Joined: Tue Aug 11, 2015 8:41 am
Location: Lucca ITALY

Re: Indigo Renderer 4 public beta

Post by contegufo » Sat May 07, 2016 6:01 am

Hi

It reports an unpleasant moirè effect in rendering cpu that maybe is not new, after 9 hours.
Attachments
moirè 2.jpg
moirè.jpg

davide445
Posts: 137
Joined: Tue Oct 07, 2014 7:41 pm

Re: Indigo Renderer 4 public beta

Post by davide445 » Sat May 07, 2016 6:22 am

Oscar J wrote:I think a new Cindigo version is coming soon. :)
I can't also find a workaround.
Tried to force GPU rendering every frame, but at the fourth one I did receive an error message stating the GPU render mode is enabled but no resource is selected. My GPU was in fact selected as OpenCL resource.
Attached the igs file of the frame if that help.
Attachments
quickrender_frame000003.igs
(36.64 KiB) Downloaded 101 times

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Indigo Renderer 4 public beta

Post by CTZn » Sat May 07, 2016 7:16 am

contegufo wrote:Hi

It reports an unpleasant moirè effect in rendering cpu that maybe is not new, after 9 hours.
Are you using light layers with highly disparate values ? A very very weak rim light could lead to this maybe (or a too strong main light)...

User avatar
contegufo
Posts: 521
Joined: Tue Aug 11, 2015 8:41 am
Location: Lucca ITALY

Re: Indigo Renderer 4 public beta

Post by contegufo » Sat May 07, 2016 10:19 am

There are two light areas with different temperatures K, may be responsible for the FSSS material?

User avatar
Oscar J
1st Place Winner
Posts: 2173
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Indigo Renderer 4 public beta

Post by Oscar J » Sat May 07, 2016 10:56 am

contegufo wrote:Hi

It reports an unpleasant moirè effect in rendering cpu that maybe is not new, after 9 hours.
That's just box noise which they've tried to fix for ages. That it's still there after 9 hours is not acceptable of course. A workaround is using MLT, but that'll be a lot slower...

davide445
Posts: 137
Joined: Tue Oct 07, 2014 7:41 pm

Re: Indigo Renderer 4 public beta

Post by davide445 » Sun May 08, 2016 8:49 am

Testing the render of the attached grass pack I did got this error.
Exception while advancing OpenCL PT: clEnqueueNDRangeKernel failed for kernel 'l1lllll11ll1l1l111l11l111111lll11': CL_OUT_OF_RESOURCES
The render simply hangs in building the kernel.
The GPU RAM was at 500MB over 3GB available.
Driver 16.150.2211.1001 (Crimson 16.4.1)
Attachments
C4D-News-Grass-Pack.zip
(1.39 MiB) Downloaded 78 times

Post Reply
560 posts

Who is online

Users browsing this forum: No registered users and 0 guests