Simple Renderings Thread
Re: Simple Renderings Thread
Yep. As I said it's a commissioned project. I will install the lamp in about three weeks in the Autodesk offices in Lake Oswego in Portland, Oregon.
I have moved 99% of my mechanical engineering to Fusion 360 because it's free for startups ( although I do own a license) and because it runs natively on a Mac and because it has some very promising concepts and features. For example try to create a T-Spline and add parametric mechanical features to it in any other software.
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I have moved 99% of my mechanical engineering to Fusion 360 because it's free for startups ( although I do own a license) and because it runs natively on a Mac and because it has some very promising concepts and features. For example try to create a T-Spline and add parametric mechanical features to it in any other software.
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iMac 2.93 GHz Quad Core i7. 12 GB memory
ATI Radeon HD 5750M 1024 MB
OS X 10.10.3 Yosemite
Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26
Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog
ATI Radeon HD 5750M 1024 MB
OS X 10.10.3 Yosemite
Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26
Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog
Re: Simple Renderings Thread
Nefertiti bust:
See http://nefertitihack.alloversky.com/
I added STL support so I can read the file.
See http://nefertitihack.alloversky.com/
I added STL support so I can read the file.
- Oscar J
- Posts: 2204
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- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Simple Renderings Thread
Very cool Nick. Polycount?
Added STL to what? Skindigo?
Added STL to what? Skindigo?
Re: Simple Renderings Thread
Just over 2M tris I think. I wrote a little more about it here: http://www.indigorenderer.com/content/nefertiti-bustOscar J wrote:Very cool Nick. Polycount?
Added STL to what? Skindigo?
I added STL support to Indigo, e.g. Indigo can now load STL files directly, much like it can load OBJ files.
Re: Simple Renderings Thread
Hello guys,
I have a doubts about something, I have some flake artefacts in my scene only onto few leaves of trees.
I think this appear only on the leaves normal compared to the sun disk.
All leaves are in double sided thin material with diffuse material as sub mat (same in front and back)
I think it is because of the value of the roughness (front) I put 0.004.
It means any sens for you?
(5000 spp close-up)
I have a doubts about something, I have some flake artefacts in my scene only onto few leaves of trees.
I think this appear only on the leaves normal compared to the sun disk.
All leaves are in double sided thin material with diffuse material as sub mat (same in front and back)
I think it is because of the value of the roughness (front) I put 0.004.
It means any sens for you?
(5000 spp close-up)
Last edited by Jay-ko on Sat Apr 09, 2016 2:35 am, edited 1 time in total.
errare humanum est
Re: Simple Renderings Thread
Roughness of 0.004 is way too low. That's like a mirror.
- PureSpider
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Re: Simple Renderings Thread
In indigo, roughness doesn't go from 0 to 1 unlike in other renderers.
Roughness of 0 means it's a mirror, while higher values mean increasing roughness, getting closer to diffuse.
Roughness of 0 means it's a mirror, while higher values mean increasing roughness, getting closer to diffuse.
Re: Simple Renderings Thread
Actually it does for double-sided thin.PureSpider wrote:In indigo, roughness doesn't go from 0 to 1 unlike in other renderers.
Roughness of 0 means it's a mirror, while higher values mean increasing roughness, getting closer to diffuse.
- Oscar J
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Re: Simple Renderings Thread
Looks quite photorealistic actually, but could use more contrast IMO. Or maybe this is just the look you're going for?
Re: Simple Renderings Thread
Just a very simple exercise to see how V4 would perform compared to the latest V3. about 15% more samples per second with BIDIR MLT.
The caustics turned out nice enough to hopefully qualify for a simple rendering
The caustics turned out nice enough to hopefully qualify for a simple rendering
- Oscar J
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- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Simple Renderings Thread
The caustics are super pretty!
Re: Simple Renderings Thread
Thanks! The trick to nice caustic are many small light sources. As I was too lazy to set all that up myself I used the St.Peters dome light probe from here :
http://www.pauldebevec.com/Probes/
For the ring I used the ruby material from the mat db.The rest was done by Indigo.
http://www.pauldebevec.com/Probes/
For the ring I used the ruby material from the mat db.The rest was done by Indigo.
Re: Simple Renderings Thread
Did a test with the new GPU render mode, rendered for 12 min on two GTX 960. had to raise supersampling to 8 to get rid of the fireflies.
Intel Pentium 4, 512MB Ram, Nvidia Riva TNT2 Ultra
Instagram: gorilla_studio_coco
Instagram: gorilla_studio_coco
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Simple Renderings Thread
Nice! When do we get to see this without watermarks?
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