Hi folks
I'm finally getting around to animating some fly-throughs ...so far so good, except the vegetation I have scattered using the Scatters Editor is re-generating each frame using a different seed.
My seed is set to 0 in indigo - should it be set to something else?
Cheers
Scattering during animation
Scattering during animation
Skindigo on 1x 6950x, 1x3970x, 6x3930k, 2x4930k, 3x5930k
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Re: Scattering during animation
Hi
My "scatter seed" is usually set at 1 and works for fly-through animations. (Render Que shows seed at 0)
See if you have "Only in camera view" checked.
This will rescatter for each new camera angle for each frame.
If it isn't checked, skindigo should reuse the first scatter locations for all the frames.
Hope that helps.
My "scatter seed" is usually set at 1 and works for fly-through animations. (Render Que shows seed at 0)
See if you have "Only in camera view" checked.
This will rescatter for each new camera angle for each frame.
If it isn't checked, skindigo should reuse the first scatter locations for all the frames.
Hope that helps.
STUDIO AARON
Home Design, Rendering, Animation, and Virtual Reality
Home Design, Rendering, Animation, and Virtual Reality
Re: Scattering during animation
Thanks!
Yes that was it - the "Render Only In View" will choose to render the items in direct line of sight of the camera.
In scattering, I guess it's the "seed" that defines whether the object is visible or not.
I had a scene where the camera was moving past a picket fence. The vegetation (shrubs) were appearing to 'flicker' (become visible or invisible) depending on whether it was behind a picket at that moment, or not.
Seems to be fixed now - thanks!
I will post the results if I can get a clean render output sometime soon.
Yes that was it - the "Render Only In View" will choose to render the items in direct line of sight of the camera.
In scattering, I guess it's the "seed" that defines whether the object is visible or not.
I had a scene where the camera was moving past a picket fence. The vegetation (shrubs) were appearing to 'flicker' (become visible or invisible) depending on whether it was behind a picket at that moment, or not.
Seems to be fixed now - thanks!
I will post the results if I can get a clean render output sometime soon.
Skindigo on 1x 6950x, 1x3970x, 6x3930k, 2x4930k, 3x5930k
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