Faster object tree building (instancing)
Faster object tree building (instancing)
Hi all,
I sped up the object tree building, it's 6x or more faster now.
Here are some scattered Lucy models to demonstrate:
I also fixed the triangles count in the UI so it could show the total number of triangles correctly
Num instances: ~3.8 M
Num triangles per instance: ~28M
Total number of triangles: ~106 trillion triangles
Scene build times:
Lucy scatter test
==============
Old (v3.8.26)
----------
Finished building tree. (Time taken: 35.209 s)
Finished initialisation (Time Taken: 68.02 s)
New (v4.0.x)
-------
Object tree build done. (Time Taken: 5.334 s)
Finished initialisation (Time Taken: 25.40 s)
I sped up the object tree building, it's 6x or more faster now.
Here are some scattered Lucy models to demonstrate:
I also fixed the triangles count in the UI so it could show the total number of triangles correctly
Num instances: ~3.8 M
Num triangles per instance: ~28M
Total number of triangles: ~106 trillion triangles
Scene build times:
Lucy scatter test
==============
Old (v3.8.26)
----------
Finished building tree. (Time taken: 35.209 s)
Finished initialisation (Time Taken: 68.02 s)
New (v4.0.x)
-------
Object tree build done. (Time Taken: 5.334 s)
Finished initialisation (Time Taken: 25.40 s)
- pixie
- Posts: 2332
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Re: Faster object tree building (instancing)
I can smell a 4 being cooked from afar! xD
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
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Re: Faster object tree building (instancing)
Oh holy moly!!!
Cheers, zeiti
Cheers, zeiti
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Faster object tree building (instancing)
Awesome, faster object tree building + your faster subdiv will kick in nicely for me, thanks a lot for that!
polygonmanufaktur.de
Re: Faster object tree building (instancing)
19 M instances.
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Faster object tree building (instancing)
Would be fun to use Lucy as grass in an arch viz shot just to see if the client notices anything.
- zurkdahool
- Posts: 34
- Joined: Thu Aug 27, 2015 12:14 am
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Re: Faster object tree building (instancing)
crazy and amazing! very nice! btw.: thank you for the shot
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Faster object tree building (instancing)
ROFL!!!Oscar J wrote:Would be fun to use Lucy as grass in an arch viz shot just to see if the client notices anything.
Cheers, zeiti
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Faster object tree building (instancing)
I'd like to see how far this can be pushed with lets say 32GB of RAM in a systemOnoSendai wrote:19 M instances.
polygonmanufaktur.de
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Faster object tree building (instancing)
Yeah, was just saying. Would be cool to hit a quadrillion!
Re: Faster object tree building (instancing)
That's already pushing the RAM quite far (on my 32GB system). I'll try and optimise mem usage a bit and get to 1 quadrillionZom-B wrote:I'd like to see how far this can be pushed with lets say 32GB of RAM in a systemOnoSendai wrote:19 M instances.
Re: Faster object tree building (instancing)
Did some more optimisations:
Object tree build done. (Time Taken: 4.027 s)
(was 5.3s in the original post above).
Think I need to stop now...
Object tree build done. (Time Taken: 4.027 s)
(was 5.3s in the original post above).
Think I need to stop now...
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