A natural situation

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yonosoy
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Re: A natural situation

Post by yonosoy » Tue Aug 18, 2015 8:34 pm

Just some parts differentiated.
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ant3.jpg
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

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bubs
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Re: A natural situation

Post by bubs » Tue Aug 18, 2015 11:44 pm

About the tin I use a NK for the tin itself (Al is aluminium?) and a blend for the rusty, a phong with a normal map and an exponent of 30. IMO you metal on the can is a bit too shiny.

I just uploaded a rusty metal material to the Mat DB which I made ages ago and only ever used once... If it is of any use to you please feel free to use! http://www.indigorenderer.com/materials/materials/1395

As for you ant, it's too transparent ATM, look kinda like a jelly sweet ant! tasty! :lol:
Great progress and inspiring thread as ever!

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Polinalkrimizei
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Re: A natural situation

Post by Polinalkrimizei » Mon Aug 24, 2015 9:07 am

Again, most awesome thread.
But am I getting this right? Your Menhir image, is it actually a result of your earth Simulation?

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yonosoy
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Re: A natural situation

Post by yonosoy » Mon Aug 24, 2015 9:38 am

Hi Polinalkrimizei.
The basic goal for a next future (seems that a new computer arrives in a weeks) is basically this. From a basic simulation to develop a concrete zone. But menhir is not the case; is the first attempt with a little scatter plugin founded for cinema.
Bubs, hi. Sorry for more than 10 pages of ...
Is hard to explain why we delay the real aproach to indigo so much and tons of pictures clearly nude, without textures, without colors... :lol:
But here we go! This is the first scene really worked. A basic correct unwarp that allows to manage a basic material and a hard (for this machine) scatter.
In two days some shots from the scene will be posted.
Thanks for the recent comments.
Looks the ant better now? In time for a day to modify things.
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quickrender of the ant.jpg
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

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Oscar J
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Re: A natural situation

Post by Oscar J » Mon Aug 24, 2015 9:56 am

Looks great. You still don't have a Indigo license? Would look even better without the watermarks.

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yonosoy
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Re: A natural situation

Post by yonosoy » Thu Aug 27, 2015 6:09 am

The license is in the other machine.
Thanks Bubs for the material. Now is turn to learn about and through the material database, that I usually forgot their existence...
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hormiga4.jpg
hormiga3.jpg
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

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yonosoy
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Re: A natural situation

Post by yonosoy » Thu Aug 27, 2015 9:00 pm

Some caustics with a detailed mesh.
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caustics over white.jpg
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

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bubs
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Re: A natural situation

Post by bubs » Thu Aug 27, 2015 9:20 pm

8)

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Juju
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Re: A natural situation

Post by Juju » Thu Aug 27, 2015 10:39 pm

yonosoy wrote:Some caustics with a detailed mesh.
not too bad!
the next time you put your hand in water, note the bubbles that form on your skin, trapped at pores / hair
Indigo 4 | skIndigo | SUpro 2018

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Zom-B
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Re: A natural situation

Post by Zom-B » Thu Aug 27, 2015 11:06 pm

yonosoy wrote:Some caustics with a detailed mesh.
This looks really nice mate! Great to see you back & rocking :)

The caustic on the top area of the image look somehow... pixelated, like the water mesh misses normal smoothing!?
polygonmanufaktur.de

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OnoSendai
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Re: A natural situation

Post by OnoSendai » Sat Aug 29, 2015 3:00 am

yonosoy wrote:Some caustics with a detailed mesh.
I really like the feel of this one. If you can fix the faceting on the caustics I'll post it to the gallery.

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yonosoy
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Re: A natural situation

Post by yonosoy » Tue Sep 01, 2015 8:17 am

Hi.
With some hair and bubbles (but feeling that what is needed is a simulation from realflow). Bubbles are mostly dark because the wall that is behind the camera is in shadow. The hair is so thin that result difficult to appreciate (more like fuzz) . Odd things with the mesh are not completely resolved. In fact I don´t know if it´s a fault because with the double of polygons and a view dependent subdivision and smoothing the mesh present a very close pattern.
8K samples/pixel atm with values 0.85 for large mutation probability and 0.02 for maximum change.
If is not presentable for the gallery just tell me and I stop the render.
Also I try to developt the exr and I have not enough experience for that, if the indigo tonemapping has better taste for you say it too.
Thanks in advanced.
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caustics_over_white_final.jpg
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

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Oscar J
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Re: A natural situation

Post by Oscar J » Tue Sep 01, 2015 8:43 am

I would say that those bubbles need to look a little more "bubbly". Or just skip the bubbles. :)

Hey, did you know there was a Facebook feature with some of your work a few weeks ago? :)
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Screen Shot 2015-08-31 at 22.40.57.png

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yonosoy
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Re: A natural situation

Post by yonosoy » Tue Sep 01, 2015 8:58 am

Without bubbles then? I´ll wait to confirm a re-run of the first version.
Oscar, could you give me the direction of the facebook page above?
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

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Oscar J
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Re: A natural situation

Post by Oscar J » Tue Sep 01, 2015 9:17 am


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