higher resolution and downscale or stick with 1080?
higher resolution and downscale or stick with 1080?
I'm rendering a sketchup model in RT all night tonight - I've never done an overnight render before..
Is it better to render in 4000 x 4000 and scale what I want to 1920 x 1080?
Or just render it in 1080 from the getgo?
assuming the rendering time will be the same either way
(last question for awhile, I promise)
Is it better to render in 4000 x 4000 and scale what I want to 1920 x 1080?
Or just render it in 1080 from the getgo?
assuming the rendering time will be the same either way
(last question for awhile, I promise)
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: higher resolution and downscale or stick with 1080?
Both work. You have better control over sharpness if you downscale, and denoising in post is also better to do in highres then downscale.
Render in high res and downscale is essentially what Indigo does when using supersampling, so you may either let indigo do that for you, or do it yourself.
Render in high res and downscale is essentially what Indigo does when using supersampling, so you may either let indigo do that for you, or do it yourself.
Re: higher resolution and downscale or stick with 1080?
good advice, thanks!
I found out my first dislike with windows 10 - forced restart if you don't postpone in their time frame - NOT GOOD FOR OVERNIGHT RENDERING..
I had to set my wifi connection as metered so it wouldn't auto restart
and I guess I wouldn't actually call it an overnight render since it was only 6hrs.. but since I'm not skilled enough to use indigo materials this is what I ended up with
I found out my first dislike with windows 10 - forced restart if you don't postpone in their time frame - NOT GOOD FOR OVERNIGHT RENDERING..
I had to set my wifi connection as metered so it wouldn't auto restart
and I guess I wouldn't actually call it an overnight render since it was only 6hrs.. but since I'm not skilled enough to use indigo materials this is what I ended up with
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: higher resolution and downscale or stick with 1080?
That looks really great already!
As you said, some of the materials could use some work - bump/specular maps in particular.
As you said, some of the materials could use some work - bump/specular maps in particular.
Re: higher resolution and downscale or stick with 1080?
Thanks! I will look into those right now. I didn't know what an exit portal was until yesterday and that's helped a ton already.Oscar J wrote:That looks really great already!
As you said, some of the materials could use some work - bump/specular maps in particular.
- thesquirell
- Posts: 428
- Joined: Fri Aug 29, 2014 3:49 am
- Location: Novi Sad, Serbia
Re: higher resolution and downscale or stick with 1080?
Jelko, dober pocitek je pol dela!
Keep it up, and browse through material library, to get a feel how materials work. Bubs has some awesome material systems in there, and there are some great metal mats too!
Keep it up, and browse through material library, to get a feel how materials work. Bubs has some awesome material systems in there, and there are some great metal mats too!
Re: higher resolution and downscale or stick with 1080?
oh I'm gonna keep it up alright.. the only reason I didn't start messing with the material system yes was because I needed something rendered the day I bought indigo RT.. which was Tuesday - so I'll be back next year to post some progressthesquirell wrote:Jelko, dober pocitek je pol dela!
Keep it up, and browse through material library, to get a feel how materials work. Bubs has some awesome material systems in there, and there are some great metal mats too!
Re: higher resolution and downscale or stick with 1080?
Very nice tone and lighting Jelko! It reminds me very much of something I'm tinkering with myself just at the minute! Materials do need work, but you know that anyway!
Oh, and plenty more people than me have added great materials to the MatDB! but thanks for the shout thesquirell!
Oh, and plenty more people than me have added great materials to the MatDB! but thanks for the shout thesquirell!
Re: higher resolution and downscale or stick with 1080?
thanks it was for a little competition I entered.. even though there are better modelers entering it than me.. they all seemed skillful yet unoriginal - Where I was modeling for more of a tone(as you mentioned) and mood to make up for lack of skillbubs wrote:Very nice tone and lighting Jelko! It reminds me very much of something I'm tinkering with myself just at the minute! Materials do need work, but you know that anyway!
Oh, and plenty more people than me have added great materials to the MatDB! but thanks for the shout thesquirell!
- Polinalkrimizei
- Posts: 647
- Joined: Sat May 02, 2009 6:59 am
Re: higher resolution and downscale or stick with 1080?
I like it! With some work in the materials, it would be an awesome scene! But what about the fallen table? Looks like gravity is a little off...
Re: higher resolution and downscale or stick with 1080?
took me awhile to realize what you said... i see now. and it's a stool. I guess I should have rotated that so two legs and the seat were touching the groundPolinalkrimizei wrote:I like it! With some work in the materials, it would be an awesome scene! But what about the fallen table? Looks like gravity is a little off...
i did have to go to perception classes in grade school haha
Who is online
Users browsing this forum: No registered users and 21 guests