'direct-composite' shadow catcher

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ass5001
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'direct-composite' shadow catcher

Post by ass5001 » Sat Apr 26, 2014 10:08 am

Hey Ono,
just coming up again with an old request... :mrgreen:

'direct-composite' shadow catcher for animation with photo background.

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zeitmeister
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Re: 'direct-composite' shadow catcher

Post by zeitmeister » Mon Apr 28, 2014 6:50 am

+1 :-)


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Cheers, David



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ass5001
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Re: 'direct-composite' shadow catcher

Post by ass5001 » Sat Mar 28, 2015 9:26 pm

OMG I can't believe this! after 1 year! XD
still can't find a direct-composite shadow catcher function with Cindigo,the best 3D render in the world.
the cinema 4d R16 is the pipeline for AE now,with more works about the realtime combination
not the hdri maps or pics,it's the huge bytes of movie background...
but if you choose the Cindigo,you have to send it to the PS first...frame by frame...XD

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Oscar J
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Re: 'direct-composite' shadow catcher

Post by Oscar J » Sat Mar 28, 2015 11:35 pm

Should probably not be too hard to integrate. The dev mentioned that they were going to introduce the ability to use a background image right inside Indigo when doing alpha rendering.

ass5001
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Re: 'direct-composite' shadow catcher

Post by ass5001 » Tue May 05, 2015 4:53 pm

The NVIDIA iray for Dazstudio is just out.
It has a invisable "ground plane" to receive the fake shadow even it's free.
And the new Thea render 1.4 has a function of "shadow catcher" at the top of every material.
They are both new gpu render.

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Zom-B
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Re: 'direct-composite' shadow catcher

Post by Zom-B » Tue May 05, 2015 5:50 pm

Well, I suggest we'll have to wait until Indigo v4 is out with some new ass-kick-magic inside.
Then usually after such a main release, Glare does a ton of new beta builds with even more new features etc.
This will be the time to ask again, but I really hope for some proper on-the-fly render passes, where the shadow pass will be one from ;)
polygonmanufaktur.de

ass5001
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Re: 'direct-composite' shadow catcher

Post by ass5001 » Wed May 06, 2015 4:12 am

Zom-B wrote:Well, I suggest we'll have to wait until Indigo v4 is out with some new ass-kick-magic inside.
Then usually after such a main release, Glare does a ton of new beta builds with even more new features etc.
This will be the time to ask again, but I really hope for some proper on-the-fly render passes, where the shadow pass will be one from ;)
+1 :shock:

ass5001
Posts: 9
Joined: Wed Jan 29, 2014 1:09 am

Re: 'direct-composite' shadow catcher

Post by ass5001 » Sun Feb 19, 2017 4:10 am

ass5001 wrote:
Zom-B wrote:Well, I suggest we'll have to wait until Indigo v4 is out with some new ass-kick-magic inside.
Then usually after such a main release, Glare does a ton of new beta builds with even more new features etc.
This will be the time to ask again, but I really hope for some proper on-the-fly render passes, where the shadow pass will be one from ;)
+1 :shock:
OMG!!!!!!
I can't believe this!
After 2 years! XD
Still can't find a direct-composite shadow catcher function with Cindigo,the best 3D render in the world.

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