Oscar's rendering thread

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zeitmeister
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Re: Oscar's rendering thread

Post by zeitmeister » Wed Feb 25, 2015 7:52 am

Very nice!!


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Cheers, David



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bubs
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Re: Oscar's rendering thread

Post by bubs » Wed Feb 25, 2015 11:37 pm

Hey Oscar have you seen the new official images for the Aston Martin Vulcan? Your stuff is EASILY as good if not significantly better than this!! You seriously need to start pushing your Portfolio to some of these guys!
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aston-martin-vulcan_01.jpg
aston-martin-vulcan_03.jpg

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Oscar J
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Re: Oscar's rendering thread

Post by Oscar J » Thu Feb 26, 2015 12:04 am

I agree, those render's aren't too hot. I'm a full time student though, not sure I could undertake any big projects. My goal is actually being a designer with good visualisation capabilities rather than just a visualisation artist.

Thanks for the encouraging words!

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Re: Oscar's rendering thread

Post by Tramis » Thu Feb 26, 2015 5:39 am

Oscar J wrote:Thanks kklors, I agree it's not bad for being a daily. :)

Here's a HDRI render I did. Don't really like how it turned out, but maybe someone else will.
I really like this one. The only thing I miss is the driver.

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Oscar J
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Re: Oscar's rendering thread

Post by Oscar J » Thu Feb 26, 2015 11:55 am

Thanks! When I feel a scene isn't working out, I usually skip those kind of details.

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Oscar J
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Re: Oscar's rendering thread

Post by Oscar J » Thu Feb 26, 2015 1:01 pm

Say what you will about the render - this is my first attempt at rendering out a "caustics pass" and integrating it into the render.

Here's how I did it:

I made the whole car super shiny, a non transparent specular with IOR at 10, and gave the ground plane an almost black diffuse material. Then I made the Koenigsegg invisible to the camera. Rendered it with MLT for about ten minutes (could/should have rendered it for longer obviously). Brought it into Photoshop, desaturated it and cranked up the contrast. Composited it into the render using the screen blend option.

Piece of cake! Kinda makes the backplate feel less like a backplate IMO. Your take? :)

PS. Love the option to uncheck the "Advanced options" checkbox in the environment map. Great for a rookie like me. Thanks to whoever integrated that!
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kegg edit smaller filesize ca.jpg
caustics try 2.jpg

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zeitmeister
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Oscar's rendering thread

Post by zeitmeister » Thu Feb 26, 2015 7:26 pm

Yeah, I wondered already if you did them in the post... Very cool!


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Cheers, David



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Re: Oscar's rendering thread

Post by Headroom » Thu Feb 26, 2015 11:31 pm

Great render and very cool technique!

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Tramis
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Re: Oscar's rendering thread

Post by Tramis » Fri Feb 27, 2015 9:02 am

Oscar J looking at your renders, you are not a rookie :)

I am :D

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Oscar J
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Re: Oscar's rendering thread

Post by Oscar J » Fri Feb 27, 2015 9:36 am

Tramis wrote:Oscar J looking at your renders, you are not a rookie :)

I am :D
That was a tongue in cheek comment, I suppose I'm not. But I'm not really an advanced user like some people on here (whose work are as much science as art) - an intuitive, GUI driven workflow is what floats my boat. I hate the MATLAB classes I'm taking with a passion. :D

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CTZn
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Re: Oscar's rendering thread

Post by CTZn » Sat Feb 28, 2015 10:10 pm

nice trick, totally working out Oscar
obsolete asset

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Oscar J
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Re: Oscar's rendering thread

Post by Oscar J » Thu Mar 19, 2015 11:00 am

Having some fun with a Formula 3 car a friend of mine modelled. Y'all approve? :)
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F3 track.jpg

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Re: Oscar's rendering thread

Post by OnoSendai » Thu Mar 19, 2015 11:05 am

Looks cool. Didn't know they were up to formula 3 already!

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Re: Oscar's rendering thread

Post by Polinalkrimizei » Thu Mar 19, 2015 7:29 pm

Oscar, your "caustics pass" is super cool. Always bothered me a little that one usually always only influences one's backplate image with shadows, never with light.
Thanks to you I finally discovered (= started using) the screen blend option :roll:
For a recent project I had to put lamps made of wood on a backplate, and of course at some point turn them on... so thanks to your ideas now they actually illuminate the backplate a little (they are not that bright anyways).

It's great to see what level of quality this thread developes btw... funny that this work of a young student is not only comparable but significantly better than that of the so-called "pros".

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Oscar J
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Re: Oscar's rendering thread

Post by Oscar J » Fri Mar 20, 2015 11:47 am

Woohoo! Feeling useful :)

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