WIPs: CTZn

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yonosoy
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Re: WIPs: CTZn

Post by yonosoy » Tue Dec 09, 2014 10:46 am

HI all.
An example of that wonderful shader.
3000 s/pixel 115 hours of render on an i3.
Thanks CTZn is a great success. Hope for further progresses in your work!!
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CTZn's cloudsbox material.jpg
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

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Oscar J
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Re: WIPs: CTZn

Post by Oscar J » Tue Dec 09, 2014 11:06 am

Beautiful!

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CTZn
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Re: WIPs: CTZn

Post by CTZn » Tue Dec 09, 2014 11:55 am

yonosoy wrote:An example of that wonderful shader.
Muchissimas gracias yonosoy, that's the kind of reward I'm looking for: actual use of my work. Thanks a lot !
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yonosoy
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Re: WIPs: CTZn

Post by yonosoy » Sat Dec 20, 2014 9:00 am

Another example of the clouds shader :) .
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cloudsbox 002.jpg
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

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thesquirell
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Re: WIPs: CTZn

Post by thesquirell » Sat Dec 20, 2014 12:26 pm

This should be a regular feature! :D Loooks amazing.

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CTZn
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Re: WIPs: CTZn

Post by CTZn » Mon Dec 22, 2014 4:01 am

very cool yonosoy, thanks. I am to upload this material very soon to the matDB with an uniform phase function.
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CTZn
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Re: WIPs: CTZn

Post by CTZn » Tue Dec 30, 2014 7:58 am

ficus fakus overgrownis

started fiddling with the double sided thin material, that will be a different pic
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CTZn's tree2.jpg
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CTZn
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Re: WIPs: CTZn

Post by CTZn » Wed Jan 07, 2015 3:18 am

I'm willing to contribute with a few bushes, trees and grasses geometries with SU presets in mind. I will not provide bitmap textures tho, only ISL based materials when available. Which is the best way for sharing, what's the package specs for presets ?

edit: leaf geometry is expected to be rectangular, right ? In the image below, the blade shape is from a plane with both ends squizzed, no clipping used.

Attached the image mentioned above, this is the early steps of a procedural double sided thin material.
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leafs details.jpg
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OnoSendai
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Re: WIPs: CTZn

Post by OnoSendai » Wed Jan 07, 2015 5:10 am

Beautiful image CTZn!
There will be some kind of standard format I think for scattering presets, something similar to .pigm.

Leaves are usually modeled as quads with alpha mapped textures, it varies though.

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Oscar J
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Re: WIPs: CTZn

Post by Oscar J » Wed Jan 07, 2015 7:58 am

Looks nice, I'm thinking the tree trunk could use a bump/disp map.

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CTZn
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Re: WIPs: CTZn

Post by CTZn » Wed Jan 07, 2015 10:45 am

Acknowledged Ono thanks, I may provide you with a mesh meanwhile.

Displacement would be preferred, but it's tricky depending on the trunk/branch/twig diameter. That will be on the works though.
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Oscar J
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Re: WIPs: CTZn

Post by Oscar J » Sat Jan 10, 2015 8:58 am

yonosoy wrote:Another example of the clouds shader :) .
Awesome render, I just miss those mountains you used before. :D

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yonosoy
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Re: WIPs: CTZn

Post by yonosoy » Sun Jan 11, 2015 5:30 am

Thanks Oscar. Mountains and lakes in a future :) .
There are a lot of aspècts to explore still (CTZn is in it with scattrer presets and prtocedural approaches , good luck for you ! )
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

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CTZn
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Re: WIPs: CTZn

Post by CTZn » Sun Jan 11, 2015 10:16 am

yeah well I'm in and out, it would be fair from me to share my awesome terrain shader :wink: It is meant as a tribute to Perlin and Indigo's Winter project at once, no good reasons to keep to myself.

Second day failing sending the archive 12Mo with my mobile on a nomad con, will get to the nearest taxiphone soon instead Ono.
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CTZn
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Re: WIPs: CTZn

Post by CTZn » Fri Jan 16, 2015 9:18 am

at least can I post images alright...

Both were designed before I posted the previous pic wich is anterior itself, I for one have been more on meshes and their uploading attempts lastly :|
Attachments
leafs details 3b.jpg
leafs details 2.jpg
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