IndigoMax 0.4.0

Announcements, requests and support regarding the 3DS MAX exporter
User avatar
subpixel
Developer
Posts: 237
Joined: Sun Mar 28, 2010 9:09 am

IndigoMax 0.4.0

Post by subpixel » Wed Dec 17, 2014 10:31 pm

Hello all,

Here's a new version of IndigoMax, it brings a lot of changes in how it operates internally for interactive purposes. However it also allows a much easier implementation of new features.

Changes:
  • Done: Rewritten renderer architecture to support ActiveShade mode
  • Added: Log window for Indigo messages
  • Added: Initial version of Indigo light object
  • Added: Initial support for Particle Flow systems
  • Done: Implemented new features to Indigo specular material (arch glass, single face)
  • Done: Updated to IndigoSDK 3.8.22
Download:
IndigoMax 0.4.0
IndigoMax RT 0.4.0

Notes:
Versions: max2011 / 2012 / 2013 / 2014 / 2015 64bit.

Hope for some comments, suggestions and descriptive bug reports. Please post them in this thread or send PM.

Cheers,
Jake

User avatar
Jay-ko
Posts: 137
Joined: Mon Nov 12, 2012 7:28 pm
Location: Paris

Re: IndigoMax 0.4.0

Post by Jay-ko » Wed Dec 17, 2014 11:46 pm

Super! thanks you!

Before installing that version, can you say if it's fully usuable to the Indigo 3.8.23 installed onto RanchComputing?

Is that compatible with a scene created with 0.3.12?

Cheers,
Jay
errare humanum est

User avatar
zed_pmd
Indigo 100
Posts: 114
Joined: Thu Sep 20, 2007 3:46 am
Location: Poland
Contact:

Re: IndigoMax 0.4.0

Post by zed_pmd » Thu Dec 18, 2014 1:48 am

Hello,

thanks for update.

First problem is... Max's crash... when material editor is started...

Max 2015, IndigoMax 0.4.0 (not RT)
Regards,
Zed
Attachments
mat_edit.PNG

User avatar
subpixel
Developer
Posts: 237
Joined: Sun Mar 28, 2010 9:09 am

Re: IndigoMax 0.4.0

Post by subpixel » Fri Dec 19, 2014 9:38 am

Jay-ko wrote:can you say if it's fully usuable to the Indigo 3.8.23 installed onto RanchComputing?
Yes, it should render fine
Jay-ko wrote:Is that compatible with a scene created with 0.3.12?
Yes, there was a change in how multi materials are handled, but it should render fine with Indigo 3.8+
zed_pmd wrote:First problem is... Max's crash... when material editor is started...
Thanks for report, will fix it. I assume you're using slate editor, right? Does it happen for compact editor, as well?

User avatar
zed_pmd
Indigo 100
Posts: 114
Joined: Thu Sep 20, 2007 3:46 am
Location: Poland
Contact:

Re: IndigoMax 0.4.0

Post by zed_pmd » Fri Dec 19, 2014 9:43 pm

The problem occurs in both versions of material editor. In max2014 too.

User avatar
Jay-ko
Posts: 137
Joined: Mon Nov 12, 2012 7:28 pm
Location: Paris

Re: IndigoMax 0.4.0

Post by Jay-ko » Sat Dec 20, 2014 2:10 am

Notice that the slate material editor is VERY (very) valuable for materials development for Indigo Renderer.

As a 3ds max user (I am from the old school) I assure that if you test it, you never come back to the standard one!
errare humanum est

User avatar
zed_pmd
Indigo 100
Posts: 114
Joined: Thu Sep 20, 2007 3:46 am
Location: Poland
Contact:

Re: IndigoMax 0.4.0

Post by zed_pmd » Sat Dec 20, 2014 2:16 am

After installation of IndigoMax 0.4.0 during first launching of 3dsmax we see that:
Attachments
indigo_error.PNG

User avatar
subpixel
Developer
Posts: 237
Joined: Sun Mar 28, 2010 9:09 am

Re: IndigoMax 0.4.0

Post by subpixel » Sat Dec 20, 2014 5:33 am

Unfortunately, I cannot replicate crash on my side in both slate and compact on max2015 and 2014. Does it happen for anyone else? What are your reproduction steps? Did you render anything with Indigo main session (like some scene) before going to material editor?
Do you have any 3rd party texmaps installed?
Hope we'll be able to get to the bottom of it.
Jay-ko wrote:Notice that the slate material editor is VERY (very) valuable for materials development for Indigo Renderer.
I am not claiming otherwise. It was just a question for debugging purposes.
Thanks for feedback.

User avatar
subpixel
Developer
Posts: 237
Joined: Sun Mar 28, 2010 9:09 am

Re: IndigoMax 0.4.0

Post by subpixel » Sat Dec 20, 2014 8:38 pm

zed_pmd wrote:After installation of IndigoMax 0.4.0 during first launching of 3dsmax we see that:
I believe this should help: http://knowledge.autodesk.com/support/3ds-max
In a nutshell they suggest using latest service pack. Did you try this?

MrBlack
Posts: 19
Joined: Sun Jan 08, 2012 11:32 pm
Location: Sydney or Lusaka

Re: IndigoMax 0.4.0

Post by MrBlack » Tue Dec 23, 2014 10:58 pm

zed_pmd wrote:Hello,

thanks for update.

First problem is... Max's crash... when material editor is started...

Max 2015, IndigoMax 0.4.0 (not RT)
Regards,
Zed
Just wanted to report that i have the exact same problem.

Max 2015, IndigoMax 0.4.0
Whenever i try opening the material editor Max Crashes.
Updated Max to the latest Service Pack 3, but the issue still persists.

Both Slate and Compact cause the program to crash.

User avatar
subpixel
Developer
Posts: 237
Joined: Sun Mar 28, 2010 9:09 am

Re: IndigoMax 0.4.0

Post by subpixel » Wed Dec 24, 2014 7:48 pm

Hello MrBlack,

Thank you for feedback. Still I am not able to replicate this on my machine, so I am guessing it might be some 3rd party plugins related. Nonetheless I am looking into ways to solve this.
Thanks,

MrBlack
Posts: 19
Joined: Sun Jan 08, 2012 11:32 pm
Location: Sydney or Lusaka

Re: IndigoMax 0.4.0

Post by MrBlack » Sat Jan 10, 2015 11:51 am

Just to add on for debugs sake.
Im using the student version of Max and my friend uses the full licence, he got no issues.

The other difference between our setups is mine is none-hyperthreading, his is.

I dont know if the student version of max would cause a problem, but would hyperthreading??

All prior versions of IndigoMax worked for me even before i got back to school and started using the student version of Max.......but ive always been on none-hyperthreading.

User avatar
subpixel
Developer
Posts: 237
Joined: Sun Mar 28, 2010 9:09 am

Re: IndigoMax 0.4.0

Post by subpixel » Tue Jan 13, 2015 9:04 pm

Hello,

Thank you for the feedback. I believe this bug is fixed eventually.
Please re-download updated installer.

Special thanks goes to bahamut for help debuging it.

Stay tuned for new features.

User avatar
bahamut
Posts: 81
Joined: Thu Feb 02, 2012 10:52 pm
Location: Poland
Contact:

Re: IndigoMax 0.4.0

Post by bahamut » Thu Jan 15, 2015 12:25 am

My pleasure. :)

Can't wait for new features :D
http://zahora.eu – portfolio
http://studio.zahora.eu – photos

User avatar
Zom-B
1st Place 100
Posts: 4697
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: IndigoMax 0.4.0

Post by Zom-B » Mon Apr 20, 2015 11:42 pm

Any news here? :)
polygonmanufaktur.de

Post Reply
31 posts

Who is online

Users browsing this forum: No registered users and 2 guests