Frontal mapping?

Feature requests, bug reports and related discussion
Post Reply
4 posts • Page 1 of 1
Nikolaj Knudsen
Posts: 56
Joined: Fri Aug 12, 2011 12:48 am

Frontal mapping?

Post by Nikolaj Knudsen » Fri Sep 19, 2014 2:01 am

There are properly a number of good reasons why this don't work in Indigo, but could it be possible some how to have frontal mapping like in C4D. It would make composing a lot easier In animations an stills. It could work as a back plate as well.
Alpha mode and shadow caster are fine but one have to do a lot of post processing specially with animations.

Nik

User avatar
Zom-B
1st Place 100
Posts: 4663
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Frontal mapping?

Post by Zom-B » Fri Sep 19, 2014 2:11 am

Hey Nik,

All C4D mappings get converted into UVW mapping on export and should look correct in Indigo (as long as you don't more the camera!)

If you have some issues with this automated UVW generation, then select your frontal mapped material and go to "Plugins > Indigo for C4D > Create UVW Tag" This should help.
polygonmanufaktur.de

Nikolaj Knudsen
Posts: 56
Joined: Fri Aug 12, 2011 12:48 am

Re: Frontal mapping?

Post by Nikolaj Knudsen » Fri Sep 19, 2014 4:38 am

I'll give it a try... thanks Zom-B

Wold be nice tho to have animated texture as well, specially with C4D's new camera mapping feature.

User avatar
Zom-B
1st Place 100
Posts: 4663
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Frontal mapping?

Post by Zom-B » Fri Sep 19, 2014 4:46 am

Nikolaj Knudsen wrote:Wold be nice tho to have animated texture as well, specially with C4D's new camera mapping feature.
Animated Textures are supported!
But only image sequences or, jpg, png or tifs...
polygonmanufaktur.de

Post Reply
4 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 7 guests