SkIndigo 3.8.11.1

Announcements, requests and support regarding SkIndigo - the Sketchup / Indigo exporter.
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OnoSendai
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SkIndigo 3.8.11.1

Post by OnoSendai » Sat Sep 06, 2014 12:46 am

Changelog:
Version 3.8.11.1
Added back in 'Thin Glass' material type. Now exports as arch-glass, with single-face mode enabled.
Added more progress feedback for mesh building.
Printing num materials exported.
Fixing up SketchPhysics export.

Minimum required Indigo version is 3.8.11.

RBZ: (Works on all platforms)
http://downloads.indigorenderer.com/dis ... 8.11.1.rbz

Windows Installer:
http://downloads.indigorenderer.com/dis ... taller.exe

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Pibuz
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Re: SkIndigo 3.8.11.1

Post by Pibuz » Sat Sep 06, 2014 10:56 pm

Wonderful thanks!

So we now have:
1."thin glass" shader which gets exported as "single face arch glass" and
2."arch glass" option on specular shader which gets exported as "arch glass" for volumes

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OnoSendai
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Re: SkIndigo 3.8.11.1

Post by OnoSendai » Tue Sep 09, 2014 12:06 am

Pibuz wrote:Wonderful thanks!

So we now have:
1."thin glass" shader which gets exported as "single face arch glass" and
2."arch glass" option on specular shader which gets exported as "arch glass" for volumes
Yes, that's correct.

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Oscar J
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Re: SkIndigo 3.8.11.1

Post by Oscar J » Tue Sep 09, 2014 2:29 am

Maybe you could explain in the GUI (no thickness required) or something.

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OnoSendai
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Re: SkIndigo 3.8.11.1

Post by OnoSendai » Tue Sep 09, 2014 10:43 pm

Updated builds in place, fixed some issues with animation and background export.

ak-sam
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Re: SkIndigo 3.8.11.1

Post by ak-sam » Thu Sep 11, 2014 9:10 am

Awesome - thank you !!! :mrgreen:
Skindigo on 1x 6950x, 1x3970x, 6x3930k, 2x4930k, 3x5930k

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Pibuz
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Re: SkIndigo 3.8.11.1

Post by Pibuz » Fri Sep 12, 2014 8:32 pm

.. :( PLEASE.. I know it sounds silly but...PLEASE revert default material to diffuse!
..or at least think of a way to change the shader type assigned to SU default material inside SkIndigo!

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OnoSendai
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Re: SkIndigo 3.8.11.1

Post by OnoSendai » Thu Sep 18, 2014 5:18 am

Updated build to fix problem when mesh uses multiple UV sets. (multiple UV sets are disabled for now.)

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OnoSendai
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Re: SkIndigo 3.8.11.1

Post by OnoSendai » Thu Sep 18, 2014 5:18 am

Pibuz wrote:.. :( PLEASE.. I know it sounds silly but...PLEASE revert default material to diffuse!
..or at least think of a way to change the shader type assigned to SU default material inside SkIndigo!
Why do you want diffuse to be the default?

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snorky
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Re: SkIndigo 3.8.11.1

Post by snorky » Thu Sep 18, 2014 7:34 am

OnoSendai wrote:
Pibuz wrote:.. :( PLEASE.. I know it sounds silly but...PLEASE revert default material to diffuse!
..or at least think of a way to change the shader type assigned to SU default material inside SkIndigo!
Why do you want diffuse to be the default?
for me, diffuse is 5-8% faster than oren...

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Pibuz
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Re: SkIndigo 3.8.11.1

Post by Pibuz » Mon Sep 22, 2014 11:30 pm

OnoSendai wrote:
Pibuz wrote:.. :( PLEASE.. I know it sounds silly but...PLEASE revert default material to diffuse!
..or at least think of a way to change the shader type assigned to SU default material inside SkIndigo!
Why do you want diffuse to be the default?
Hi Ono!
..that's mostly because most of the time I usually use sketchup default material to represent the standard white wall plaster, so in my projects there are actually a lot of walls painted with that, that is NOT painted at all. Moreover, as far as I know, there is no way to adjust the Indigo material setting for sketchup's default material through skindigo, so to get a fast preview render I should fiddle directly in the Indigo GUI to covert that to diffuse. I know that really subtle reflections give a far much realistic look, but most of the times I prefer to spare some rendering time in spite of that. Only in very few occasions I tried to give a phong material to the white walls, and that is when I find useful to make a specific material and paint it where I need.

There is another reason: I teach Indigo and SkIndigo, and most of the times my students ask me why is that phong and not diffuse? :lol: Another thing that I used to teach is that - when working with Sketchup AND SkIndigo - to create a new SketchUp mat it is useful to start with the default sketchup material, so we have a new SkIndigo material with very basic settings, sort of a standard mat so-to-speak, a generic material setting just to start. Now it's not: even if I start with the simplest SketchUp mat, I have to open skindigo material editor and convert it to diffuse manually.

I always teach thinking: let's start from easy and then get to complex. The current preset forces the workflow back and forth, and for a beginner that is not good, according to me.

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Re: SkIndigo 3.8.11.1

Post by lape » Sat Sep 27, 2014 10:55 pm

Pibuz wrote:.. :( PLEASE.. I know it sounds silly but...PLEASE revert default material to diffuse!
+1 !!!!!!!!!!!!
24 hours isn't enough
http://www.werkraum3d.com

ak-sam
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Re: SkIndigo 3.8.11.1

Post by ak-sam » Wed Oct 01, 2014 9:21 am

Moreover, as far as I know, there is no way to adjust the Indigo material setting for sketchup's default material through skindigo
If we could adjust defaults, that would be great!
Skindigo on 1x 6950x, 1x3970x, 6x3930k, 2x4930k, 3x5930k

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