[BUG] The background material no longer rotates
- pixie
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[BUG] The background material no longer rotates
I'm using Indigo for C4D 3.8.6 with Indigo 3.8.9 It exports well from C4D, but I can't rotate the background in Indigo.
Re: [BUG] The background material no longer rotates
You also need to place your sky object into the environment settings of Indigo!
polygonmanufaktur.de
- pixie
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Re: [BUG] The background material no longer rotates
When I remove by hand the rotational coordinates in the igs all goes smooth.Zom-B wrote:You also need to place your sky object into the environment settings of Indigo!
Perhaps the better is to load it up in indigo for the time being
- pixie
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Re: [BUG] The background material no longer rotates
Hey Dude! Don't dude me! :/ I know how to rotate the sky from C4D, but this way I have to export the sceene each time I want it with a given rotation since whenever that scene gets exported I'm not able to do it in Indigo anymore.Zom-B wrote:you haven't understood:
Re: [BUG] The background material no longer rotates
Now I understood ... mate ^^
polygonmanufaktur.de
Re: [BUG] The background material no longer rotates
Hi,
Well dont you have just to set the rotation value in the indigo parameters of the exporter plugin from inside C4D, just like in the render settings from skindigo for sketchup ?
Well dont you have just to set the rotation value in the indigo parameters of the exporter plugin from inside C4D, just like in the render settings from skindigo for sketchup ?
- thesquirell
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Re: [BUG] The background material no longer rotates
I don't understand the issue here, and I say that because I really don't (I am a complete noob in c4D and Indigo), but if you check the "Advanced mode"->click on the image in the emission tab, and under the "Rotation type" select "Axis" you could adjust it inside Indigo easily. I can only hope that that helps, since I can't understand what are you going after...
- pixie
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Re: [BUG] The background material no longer rotates
I have a scene that take me an all lot to export, have to close the scene in C4D so I can get most of the RAM, altough I have 16Gb. So my plans are to cram the $#!t out of it and afterwards to do the thing inside indigo, like setting cameras and background ilumination... having said that, the thing isn't working as supposed to, so I'm reporting it, as you can check by the picture that I posted.thesquirell wrote:I don't understand the issue here, and I say that because I really don't (I am a complete noob in c4D and Indigo), but if you check the "Advanced mode"->click on the image in the emission tab, and under the "Rotation type" select "Axis" you could adjust it inside Indigo easily. I can only hope that that helps, since I can't understand what are you going after...
- thesquirell
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Re: [BUG] The background material no longer rotates
Got it!
Well, since I'm a newcomer, I actually thought if you put your env. map in your host 3D app, somehow it overrides the settings inside Indigo, settings which you can override in Indigo if you go into the advance mode! Otherwise, in standard mode it will just use the sky object with it's rotation, and if you omit the sky object, it somehow assumes one. Don't ask, but I got kinda use to weird stuff happening in CG... xD so, i didn't even know it worked like that before!
Well, since I'm a newcomer, I actually thought if you put your env. map in your host 3D app, somehow it overrides the settings inside Indigo, settings which you can override in Indigo if you go into the advance mode! Otherwise, in standard mode it will just use the sky object with it's rotation, and if you omit the sky object, it somehow assumes one. Don't ask, but I got kinda use to weird stuff happening in CG... xD so, i didn't even know it worked like that before!
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