SkIndigo 3.8.6.1
Re: SkIndigo 3.6.8.1
Seems very very cool! Thanks Ono!
Seems to work very very well! Thanks!
One useful option to add is choose if keeping the scattered object z-axis vertical or make it normal to the surface it's scattered onto. That is useful i.e. for trees in the first case and grass strands in the second.
Seems to work very very well! Thanks!
One useful option to add is choose if keeping the scattered object z-axis vertical or make it normal to the surface it's scattered onto. That is useful i.e. for trees in the first case and grass strands in the second.
Re: SkIndigo 3.6.8.1
Good idea, will add, thanks!Pibuz wrote:Seems very very cool! Thanks Ono!
Seems to work very very well! Thanks!
One useful option to add is choose if keeping the scattered object z-axis vertical or make it normal to the surface it's scattered onto. That is useful i.e. for trees in the first case and grass strands in the second.
Re: SkIndigo 3.6.8.1
Thanks Ono, I have it going much better now..I had some components within components screwing it up.
I'll keep testing.
My 2nd grass render is attached.
I can easily improve on this (better material on each blade, more randomness & weeds, better distribution of buttercups etc)..but it's looking good for a quickie!
I'm using "triblades" (3 individual blades per component) and have about 15,000 of those per square metre...seems to look OK. I'm using phong (approx 1.2) and bump map on each blade, but double-sided thin might look better...translucency would be perfect.
One more idea: Can we change the scatter density within Indigo? (not a biggie).
I'll keep testing.
My 2nd grass render is attached.
I can easily improve on this (better material on each blade, more randomness & weeds, better distribution of buttercups etc)..but it's looking good for a quickie!
I'm using "triblades" (3 individual blades per component) and have about 15,000 of those per square metre...seems to look OK. I'm using phong (approx 1.2) and bump map on each blade, but double-sided thin might look better...translucency would be perfect.
One more idea: Can we change the scatter density within Indigo? (not a biggie).
Skindigo on 1x 6950x, 1x3970x, 6x3930k, 2x4930k, 3x5930k
Re: SkIndigo 3.6.8.1
this is really awesome!ak-sam wrote:... and have about 15,000 of those per square metre...
This would take soooo long to export as usual instances...
polygonmanufaktur.de
Re: SkIndigo 3.6.8.1
yeah, this tool changes lives
I'm thinking of fields of grass.....endless fur carpets........
I'm thinking of fields of grass.....endless fur carpets........
Re: SkIndigo 3.6.8.1
not to mention those hairy monkeys!
- Oscar J
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- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: SkIndigo 3.6.8.1
What did you just call me?bubs wrote:not to mention those hairy monkeys!
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: SkIndigo 3.6.8.1
Awwwwww
Re: SkIndigo 3.6.8.1
now now! let's not get soppy, it was more of a portrait than a present!Oscar J wrote:Awwwwww
Re: SkIndigo 3.6.8.1
@Ono: I think that now it's time to remove the glass acceleration checkbox in the advanced properties panel of SkIndigo
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: SkIndigo 3.6.8.1
Sigh, you just had to ruin that for me, didn't you?bubs wrote:now now! let's not get soppy, it was more of a portrait than a present!Oscar J wrote:Awwwwww
Re: SkIndigo 3.6.8.1
Updated builds.
* Set minimum required Indigo version to 3.8.8.
* Nested components are now handled properly when used as a scattered object.
* Added orient towards normal option for scatters.
* added view culling ('Only in camera view') option for scattering.
* Set minimum required Indigo version to 3.8.8.
* Nested components are now handled properly when used as a scattered object.
* Added orient towards normal option for scatters.
* added view culling ('Only in camera view') option for scattering.
Re: SkIndigo 3.6.8.1
** thumbsup **OnoSendai wrote:Updated builds.
* Set minimum required Indigo version to 3.8.8.
* Nested components are now handled properly when used as a scattered object.
* Added orient towards normal option for scatters.
* added view culling ('Only in camera view') option for scattering.
Indigo 4 | skIndigo | SUpro 2018
Re: SkIndigo 3.8.6.1
Updated builds.
Added scatter 'object groups'. This allows a single scatter to pick from amongst a group of objects when choosing which object to place at a given point.
Each object in the group has a weight which determines how likely it is to be chosen.
Also added settings for overall scale variation and height variation. These set the standard deviation of the variation.
Let me know if there are any bugs, otherwise looking forward to seeing some tests!
Added scatter 'object groups'. This allows a single scatter to pick from amongst a group of objects when choosing which object to place at a given point.
Each object in the group has a weight which determines how likely it is to be chosen.
Also added settings for overall scale variation and height variation. These set the standard deviation of the variation.
Let me know if there are any bugs, otherwise looking forward to seeing some tests!
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