Indigo's new pure GPU rendering.
- pixie
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Indigo's new pure GPU rendering.
After reading Lycium's blog Introducing pure GPU rendering entry, I have to say I'm impressed! 7x from a mid range GPU? Is it simple or bidir?
- Oscar J
- Posts: 2204
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- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Indigo's new pure GPU rendering.
Why are the dual FirePro 700s slower than the mid range cards? What rendering modes are supported? Do we need a lot of VRAM now that it's pure GPU?
Great news btw!
Great news btw!
- zeitmeister
- Posts: 2010
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Re: Indigo's new pure GPU rendering.
Fantastic!!!
And please implement a realtime update, like Maxwell Fire, Octane etc...
Beware, competitors!!
And please implement a realtime update, like Maxwell Fire, Octane etc...
Beware, competitors!!
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Indigo's new pure GPU rendering.
Finally Glare dropped down the pants!
I would love to see the first scene rendered with the open console on the Mac...
I would love to see the first scene rendered with the open console on the Mac...
Different scene, hard to compare. I also suggest that there is still a lot of room for enhancements and optimizations. OS X drivers can also have a different state of quality...Oscar J wrote:Why are the dual FirePro 700s slower than the mid range cards?
I suggest Path Tracing, otherwise they would tellOscar J wrote:What rendering modes are supported?
Yes, all the meshes and textures and Rendering buffer needs to fit in the VRAMOscar J wrote:Do we need a lot of VRAM now that it's pure GPU?
polygonmanufaktur.de
Re: Indigo's new pure GPU rendering.
I requested this already some time ago, and afaik there already has been some work to implement sth like this in Cindigozeitmeister wrote:Fantastic!!!
And please implement a realtime update, like Maxwell Fire, Octane etc...
Hopefully Yves will find some time to get this to a releasable beta exporter
Is There already a multi GPU support for Windows, or is this Mac only so far?
Think my time has come, to finally Upgrade my GPU
best regards and thanks to our devs for this great news!
C4D R20 Studio
mad-imagery.com
mad-imagery.com
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Indigo's new pure GPU rendering.
Hm. Maybe they should risk a look at Blender cycles.Zom-B wrote:Yes, all the meshes and textures and Rendering buffer needs to fit in the VRAM
There you can decide wether you want to have the texture in the RAM or VRAM. Not silly.
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Indigo's new pure GPU rendering.
Maybe a interesting "fall-back" option, but there should be quite a big slowdown here, even bigger if you have multiple GPUs. Maybe next gen DDR4 RAM could help here (a little?!)zeitmeister wrote:Hm. Maybe they should risk a look at Blender cycles.Zom-B wrote:Yes, all the meshes and textures and Rendering buffer needs to fit in the VRAM
There you can decide wether you want to have the texture in the RAM or VRAM. Not silly.
Do you maybe have a link regarding that Cycles feature?
There is also the buzzword "Out of Core Rendering" that maybe is also usable here for GPU rendering, but I'm only guessing...
polygonmanufaktur.de
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Indigo's new pure GPU rendering.
I have 1 GB of VRAM. How long will I come with that?
Re: Indigo's new pure GPU rendering.
Check you Indigo RAM usage for you scenes and you will know!Oscar J wrote:I have 1 GB of VRAM. How long will I come with that?
High SS values and big resolution is the main problem here...
polygonmanufaktur.de
Re: Indigo's new pure GPU rendering.
awesome ! i'm wondering wether single node rigs will get some benefices as well.pixie wrote:After reading Lycium's blog Introducing pure GPU rendering entry, I have to say I'm impressed!
obsolete asset
Re: Indigo's new pure GPU rendering.
Damn... gonna have to spend me some money now...
Re: Indigo's new pure GPU rendering.
A waste of money as long as no release is available if you ask mebubs wrote:Damn... gonna have to spend me some money now...
Since the 750ti Maxwell card scored that nicely I would suggest to wait for the next batch of Maxwell cards with more Rendering power, they should hit the market around October!
polygonmanufaktur.de
Re: Indigo's new pure GPU rendering.
Awesome news!!!
I wonder if this makes animation possible...
Suv
I wonder if this makes animation possible...
Suv
Re: Indigo's new pure GPU rendering.
Nice to see you hanging out here Suvsuvakas wrote:I wonder if this makes animation possible...
Animations are already possible: http://www.indigorenderer.com/forum/vie ... =4&t=13085
polygonmanufaktur.de
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