Indigo's new pure GPU rendering.

General questions about Indigo, the scene format, rendering etc...
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Indigo's new pure GPU rendering.

Post by pixie » Sun Aug 03, 2014 3:48 am

After reading Lycium's blog Introducing pure GPU rendering entry, I have to say I'm impressed! 7x from a mid range GPU? :shock: Is it simple or bidir?

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Re: Indigo's new pure GPU rendering.

Post by Oscar J » Sun Aug 03, 2014 4:25 am

Why are the dual FirePro 700s slower than the mid range cards? What rendering modes are supported? Do we need a lot of VRAM now that it's pure GPU?
Great news btw!

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Re: Indigo's new pure GPU rendering.

Post by zeitmeister » Sun Aug 03, 2014 6:16 am

Fantastic!!!
And please implement a realtime update, like Maxwell Fire, Octane etc...

Beware, competitors!!
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Re: Indigo's new pure GPU rendering.

Post by Zom-B » Sun Aug 03, 2014 9:24 am

Finally Glare dropped down the pants!
I would love to see the first scene rendered with the open console on the Mac...
Oscar J wrote:Why are the dual FirePro 700s slower than the mid range cards?
Different scene, hard to compare. I also suggest that there is still a lot of room for enhancements and optimizations. OS X drivers can also have a different state of quality...
Oscar J wrote:What rendering modes are supported?
I suggest Path Tracing, otherwise they would tell ;)
Oscar J wrote:Do we need a lot of VRAM now that it's pure GPU?
Yes, all the meshes and textures and Rendering buffer needs to fit in the VRAM
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Re: Indigo's new pure GPU rendering.

Post by Mor4us » Sun Aug 03, 2014 10:11 pm

zeitmeister wrote:Fantastic!!!
And please implement a realtime update, like Maxwell Fire, Octane etc...
I requested this already some time ago, and afaik there already has been some work to implement sth like this in Cindigo ;)
Hopefully Yves will find some time to get this to a releasable beta exporter ;)
Is There already a multi GPU support for Windows, or is this Mac only so far?

Think my time has come, to finally Upgrade my GPU :D

best regards and thanks to our devs for this great news!
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Re: Indigo's new pure GPU rendering.

Post by zeitmeister » Sun Aug 03, 2014 11:10 pm

Zom-B wrote:Yes, all the meshes and textures and Rendering buffer needs to fit in the VRAM
Hm. Maybe they should risk a look at Blender cycles.
There you can decide wether you want to have the texture in the RAM or VRAM. Not silly.
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Re: Indigo's new pure GPU rendering.

Post by Zom-B » Sun Aug 03, 2014 11:40 pm

zeitmeister wrote:
Zom-B wrote:Yes, all the meshes and textures and Rendering buffer needs to fit in the VRAM
Hm. Maybe they should risk a look at Blender cycles.
There you can decide wether you want to have the texture in the RAM or VRAM. Not silly.
Maybe a interesting "fall-back" option, but there should be quite a big slowdown here, even bigger if you have multiple GPUs. Maybe next gen DDR4 RAM could help here (a little?!)

Do you maybe have a link regarding that Cycles feature?

There is also the buzzword "Out of Core Rendering" that maybe is also usable here for GPU rendering, but I'm only guessing...
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Re: Indigo's new pure GPU rendering.

Post by Oscar J » Mon Aug 04, 2014 12:29 am

I have 1 GB of VRAM. How long will I come with that?

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Re: Indigo's new pure GPU rendering.

Post by Zom-B » Mon Aug 04, 2014 12:49 am

Oscar J wrote:I have 1 GB of VRAM. How long will I come with that?
Check you Indigo RAM usage for you scenes and you will know!
High SS values and big resolution is the main problem here...
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Re: Indigo's new pure GPU rendering.

Post by CTZn » Mon Aug 04, 2014 1:47 am

pixie wrote:After reading Lycium's blog Introducing pure GPU rendering entry, I have to say I'm impressed!
awesome ! i'm wondering wether single node rigs will get some benefices as well.
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Re: Indigo's new pure GPU rendering.

Post by Stinkie » Mon Aug 04, 2014 9:12 pm

Cool. :)

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Re: Indigo's new pure GPU rendering.

Post by bubs » Mon Aug 04, 2014 10:36 pm

Damn... gonna have to spend me some money now... :mrgreen:

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Re: Indigo's new pure GPU rendering.

Post by Zom-B » Mon Aug 04, 2014 11:27 pm

bubs wrote:Damn... gonna have to spend me some money now... :mrgreen:
A waste of money as long as no release is available if you ask me ;)

Since the 750ti Maxwell card scored that nicely I would suggest to wait for the next batch of Maxwell cards with more Rendering power, they should hit the market around October!
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Re: Indigo's new pure GPU rendering.

Post by suvakas » Tue Aug 05, 2014 1:20 am

Awesome news!!!
I wonder if this makes animation possible...

Suv

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Re: Indigo's new pure GPU rendering.

Post by Zom-B » Tue Aug 05, 2014 1:47 am

suvakas wrote:I wonder if this makes animation possible...
Nice to see you hanging out here Suv :)

Animations are already possible: http://www.indigorenderer.com/forum/vie ... =4&t=13085
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