help creating a shaded material
help creating a shaded material
Hi, i'm building this pieces and i wanted to look like this (see image) I'm thinking I need somehow two materials (glass and mirror) that fade into each other. any help will be much apreciated.
Re: help creating a shaded material
Use a gradient map to blend between a Chrome material and a glass material...
Re: help creating a shaded material
here's what I used. Hope it helps.
- Attachments
-
- Chome Plated Glass.pigm
- (1.01 MiB) Downloaded 248 times
Re: help creating a shaded material
Hi Bubs, thanks for the reply. I cant open your scene. i get this message
Error: Failed to parse material: Found unexpected element 'max_extinction_coeff'. (In element 'basic', around line 6, column 9)
Error: Failed to parse material: Found unexpected element 'max_extinction_coeff'. (In element 'basic', around line 6, column 9)
Re: help creating a shaded material
I'm afraid I've no idea what that means... It works for me OK.
Here's the blend map I used. Just use the preset 'Glass' or 'Tinted Glass' as Material A and the NK data preset for Chrome as Material B.
Here's the blend map I used. Just use the preset 'Glass' or 'Tinted Glass' as Material A and the NK data preset for Chrome as Material B.
Re: help creating a shaded material
Thanks, I'm far from being a pro, so I don't really know how to create a blend material from scratch ( I tried with no luck)
I do have my ways around it though. I used this material and modified the image to yours, which works fine. but what if that non translucent material to be mirror?
So when it comes to blend materials you have a material A and B , what does the blend number below do? and how can i add a new material to the blend?
I do have my ways around it though. I used this material and modified the image to yours, which works fine. but what if that non translucent material to be mirror?
So when it comes to blend materials you have a material A and B , what does the blend number below do? and how can i add a new material to the blend?
- Attachments
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- Etched_Glass.pigm
- (11.57 KiB) Downloaded 201 times
Re: help creating a shaded material
Create new material.
In Property editor choose 'Blend' from drop down menu.
Under the 'General' section choose 'texture' from the drop down menu and put in the texture I posted.
For Material A choose 'specular' and click the + to add medium.
For Material B choose 'phong' and choose cr.nk from the 'Nk data' drop down menu.
That's it!
In Property editor choose 'Blend' from drop down menu.
Under the 'General' section choose 'texture' from the drop down menu and put in the texture I posted.
For Material A choose 'specular' and click the + to add medium.
For Material B choose 'phong' and choose cr.nk from the 'Nk data' drop down menu.
That's it!
Re: help creating a shaded material
Update Indigo to the latest version!elDiego wrote:Hi Bubs, thanks for the reply. I cant open your scene. i get this message
Error: Failed to parse material: Found unexpected element 'max_extinction_coeff'. (In element 'basic', around line 6, column 9)
http://www.indigorenderer.com/forum/vie ... =1&t=13163
polygonmanufaktur.de
Re: help creating a shaded material
I think I'm getting there, what do you think? just wish the fading was a bit more drastic.
thanks for the help!
ps. it doesn't let me attach the material
thanks for the help!
ps. it doesn't let me attach the material
Re: help creating a shaded material
Just change the gradient map to fit your needs, it controls the fading. Double check that you use gama 2.2 for the texture in Indigo!elDiego wrote:just wish the fading was a bit more drastic.
Yes, maximum attachment size is 0.5 MB, that sucks!elDiego wrote:ps. it doesn't let me attach the material
polygonmanufaktur.de
Re: help creating a shaded material
Just change the gradient map to fit your needs, it controls the fading. Double check that you use gama 2.2 for the texture in Indigo!Zom-B wrote:elDiego wrote:just wish the fading was a bit more drastic.
hmmm..., what is the gama 2.2 for the texture. sorry if you find this obvius
Re: help creating a shaded material
For a blend map, I'm not sure a gamma of 2.2 is always the best choice. If your gradient varies linearly from 0 to 255, a gamma of 1 will ensure that materials are blended linearly.
A gamma of 2.2 will unbalance towards material A.
A gamma of 2.2 will unbalance towards material A.
Eclat-Digital Research
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Re: help creating a shaded material
galinette, when it comes to ANYTHING to do with textures I will bow to your knowledge!
Re: help creating a shaded material
Correct me if I'm wrong, but a gradient created in PS or GIMP, saved as a RGB texture with gamma 2.2 (per default!) needs to be set in Indigo to have gamma 2.2 too, otherwise you get a shift in gradient strength.galinette wrote:For a blend map, I'm not sure a gamma of 2.2 is always the best choice. If your gradient varies linearly from 0 to 255, a gamma of 1 will ensure that materials are blended linearly.
A gamma of 2.2 will unbalance towards material A.
I would really like some automated gamma extraction from textures and setting it correctly by default, so such "mistakes" are prevented from the start.
***EDIT***
Actually it seems I'm wrong here, did some test using that map for displacement, since its the best way to actually SEE whats going on:
polygonmanufaktur.de
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