Indigo Renderer 3.8.6 Beta Release

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo Renderer 3.8.6 Beta Release

Post by OnoSendai » Wed Jul 23, 2014 1:49 am

This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 32-bit:
IndigoRenderer_3.8.6_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_3.8.6_Setup.exe

Indigo for Linux 64-bit:
IndigoRenderer_x64_v3.8.6.tar.gz

Indigo for Mac OSX (10.6 - 10.8 ):
IndigoRenderer3.8.6.dmg


Indigo RT for Windows 32-bit:
IndigoRT_3.8.6_Setup.exe

Indigo RT for Windows 64-bit:
IndigoRT_x64_3.8.6_Setup.exe

Indigo RT for Linux 64-bit:
IndigoRT_x64_v3.8.6.tar.gz

Indigo RT for Mac OSX (10.6 - 10.8 ):
IndigoRT3.8.6.dmg

Changelog:
3.8.6
* Added killing of participating media paths that escape objects by accident. (Fixes weird glow around some SSS objects)
* Various optimisations to path tracing
* Optimised sun/sky models
* Added floor() and fract() for vec2 and vec3 to ISL_stdlib.txt.
* Added special case for Blend material, to just use the displacement of the non-null material when blending with null.
* Fixed crash on realtime changes with full scene rebuilds (for example with displacement changes)
* When the core is done building the scene, reset the display timer to avoid an image update happening immediately.
* Fixed styling issues with "supersampling factor" label in GUI.
* Made it so you can now select a PIGS file when resuming a render.
* Fixed some crashes in GL Preview on bad material / model data.

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Re: Indigo Renderer 3.8.6 Beta Release

Post by zeitmeister » Wed Jul 23, 2014 2:27 am

Very cool!
Gonna have a look...


Grüsse, zeiti

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Re: Indigo Renderer 3.8.6 Beta Release

Post by bubs » Wed Jul 23, 2014 2:48 am

Thanks! Fixed my glowing wine!

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OnoSendai
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Re: Indigo Renderer 3.8.6 Beta Release

Post by OnoSendai » Wed Jul 23, 2014 2:57 am

bubs wrote:Thanks! Fixed my glowing wine!
haha great :)

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Oscar J
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Re: Indigo Renderer 3.8.6 Beta Release

Post by Oscar J » Wed Jul 23, 2014 3:02 am

Is the path tracing optimisation significant?

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Re: Indigo Renderer 3.8.6 Beta Release

Post by Zom-B » Wed Jul 23, 2014 8:15 am

Oscar J wrote:Is the path tracing optimisation significant?
I did some 5 min testrender, 3.8.6 seems to have a SPS increase of around +13% in this sun lit scene (BiDirPT)!
Thanks a lot for the speed up, its always welcome Ono :)

3.8.5:
Bedroom_Benchmark_385.jpg
3.8.6:
Bedroom_Benchmark_386.jpg

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Oscar J
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Re: Indigo Renderer 3.8.6 Beta Release

Post by Oscar J » Wed Jul 23, 2014 7:57 pm

So he wasn't talking about pure pt then?

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Re: Indigo Renderer 3.8.6 Beta Release

Post by Zom-B » Wed Jul 23, 2014 8:04 pm

Oscar J wrote:So he wasn't talking about pure pt then?
Afaik "Path Tracing" is used in every rendermode mode, they are all relating to some "basic PT core" on a certain level.
I might me absolute wrong here (!!!), and some explanation from the Devs (maybe with a fancy graphic chart :D ) would be very welcome.

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Re: Indigo Renderer 3.8.6 Beta Release

Post by OnoSendai » Wed Jul 23, 2014 10:37 pm

Zom-B wrote:
Oscar J wrote:So he wasn't talking about pure pt then?
Afaik "Path Tracing" is used in every rendermode mode, they are all relating to some "basic PT core" on a certain level.
I might me absolute wrong here (!!!), and some explanation from the Devs (maybe with a fancy graphic chart :D ) would be very welcome.
That's correct, thanks for explaining zom-b :)

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Re: Indigo Renderer 3.8.6 Beta Release

Post by CTZn » Fri Jul 25, 2014 4:31 am

Thanks for the fixes Ono

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Re: Indigo Renderer 3.8.6 Beta Release

Post by pixie » Fri Jul 25, 2014 9:14 am

Zom-B wrote:
Oscar J wrote:So he wasn't talking about pure pt then?
Afaik "Path Tracing" is used in every rendermode mode, they are all relating to some "basic PT core" on a certain level.
I might me absolute wrong here (!!!), and some explanation from the Devs (maybe with a fancy graphic chart :D ) would be very welcome.
I'm a big fan of fancy graphic charts myself! xD

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Re: Indigo Renderer 3.8.6 Beta Release

Post by fourzeronine » Sun Jul 27, 2014 9:37 am

I'm really liking this release, been rendering an animation since it came out on 1 machine, each frame 10,000spp and its actually moving right along! :-)

On the last release I was having a strange checkerboard pattern show up often and I haven't seen it here yet. I was starting to think it was something I was doing with the Maya code but glad I am not!

Keep it up devs!

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Re: Indigo Renderer 3.8.6 Beta Release

Post by Oscar J » Sun Jul 27, 2014 9:21 pm

They have removed the checkerboard pattern???? *fainting*

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Re: Indigo Renderer 3.8.6 Beta Release

Post by lycium » Tue Jul 29, 2014 4:24 am

Not completely, and yes this is in my opinion one of the top rendering priorities at the moment :)

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Re: Indigo Renderer 3.8.6 Beta Release

Post by Oscar J » Tue Jul 29, 2014 11:19 am

Definitely!

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