Blendigo 3.8.5.2

Announcements, requests and support regarding the Blender Indigo export script
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fused
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Blendigo 3.8.5.2

Post by fused » Thu Jul 17, 2014 12:02 am

Archive: http://downloads.indigorenderer.com/dis ... .8.5.2.zip

Windows Installer: http://downloads.indigorenderer.com/dis ... taller.exe

Changelog:

3.8.5.2
--------
* Improved motion blur using frame_set(). Number of frames used depends on exposure.

Bug reports and comments welcome!

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fused
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Re: Blendigo 3.8.5.2

Post by fused » Thu Jul 17, 2014 12:03 am

Beware of bugs :)

Please let me know asap if you find any.

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aleksandera
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Re: Blendigo 3.8.5.2

Post by aleksandera » Thu Jul 17, 2014 12:23 am

:shock: Great! Thank you! :D

FakeShamus
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Re: Blendigo 3.8.5.2

Post by FakeShamus » Thu Jul 17, 2014 2:42 am

awesome!:
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firework.jpg

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fused
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Re: Blendigo 3.8.5.2

Post by fused » Thu Jul 17, 2014 4:05 am

Cool, looks nice!

Particles that are not yet born when the shutter opens or die before the shutter closes are kind of a problem for Indigo at the moment. They will just be rendered standing still for that period of time.

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aleksandera
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Re: Blendigo 3.8.5.2

Post by aleksandera » Thu Jul 17, 2014 4:25 am

My try.
I guess It works just with one particle system for now?
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BEEES1.Scene.00020.jpg

fbrunell
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Re: Blendigo 3.8.5.2

Post by fbrunell » Thu Jul 17, 2014 2:37 pm

Right now I am about 6 inch above ground floating around in my basement. I am close to heaven.... I can barely contain my emotions.....
smiley.jpg
smiley.jpg (12.9 KiB) Viewed 13026 times
1. Camera motion blur seems to be finally fixed
2. Particules motion blur is working like a charm (with one particle system)

P.S. I noticed that motion blur slows down rendering considerably. Is this normal behavior? I have a scene with about 450 particules. Without motion blur, I get about 2400k sample/s. With motion blur I get 240k sample/s which is about 10%. (I guess that his has nothing to do with Blendigo but more with Indigo right)...

EDIT : Indeed, particle motion blur seems to be working only when one particle system is present. With two, I got the following error message :
A problem occurred with the scene:
Error while building scene: ObjectExcep: Frame times must be strictly increasing. (model UID: 15)
Indigo version: Indigo Renderer v3.6.18, Windows 64-bit build.
Exporter: Blendigo 3.8.5.2
Platform: 8 6.2.9200 Multiprocessor Free - Windows FBWKN013 8 6.2.9200 AMD64 Intel64 Family 6 Model 44 Stepping 2, GenuineIntel - Python 3.4.0 (default, Apr 19 2014, 02:21:04) [MSC v.1800 64 bit (AMD64)]
Author: frederic.brunelle
Description:
Date created: 2014-07-17 02:46:18 GMT
Please contact support@indigorenderer.com if you have any questions.
Last edited by fbrunell on Fri Jul 18, 2014 1:13 am, edited 4 times in total.

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Re: Blendigo 3.8.5.2

Post by fbrunell » Thu Jul 17, 2014 2:41 pm

Fused,

While you are working on Blendigo, could it be possible to add an option somewhere to be able to activate "Foreground alpha" during export. I guess this should be pretty straightforward to add since it is a single boolean? Could be an option just between "Motion Blur" and "Glass Acceleration" since they are grouped together in Indigo as well?

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fused
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Re: Blendigo 3.8.5.2

Post by fused » Thu Jul 17, 2014 11:24 pm

There was an issue with multiple particle systems that I have fixed. I've updated the builds in this thread :)

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Re: Blendigo 3.8.5.2

Post by fused » Thu Jul 17, 2014 11:25 pm

fbrunell wrote:Fused,

While you are working on Blendigo, could it be possible to add an option somewhere to be able to activate "Foreground alpha" during export. I guess this should be pretty straightforward to add since it is a single boolean? Could be an option just between "Motion Blur" and "Glass Acceleration" since they are grouped together in Indigo as well?
Sure, I'll add it.

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Re: Blendigo 3.8.5.2

Post by fbrunell » Fri Jul 18, 2014 1:12 am

Thanks a bunch!

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Oscar J
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Re: Blendigo 3.8.5.2

Post by Oscar J » Sat Jul 26, 2014 5:20 am

Just noticed that the "no such materials defined" (you know when an object has unused materials) bug is still left when you check "skip writing external meshes".

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Oscar J
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Re: Blendigo 3.8.5.2

Post by Oscar J » Sun Jul 27, 2014 10:47 pm

I'd like SS factor to be changeable from the exporter. :)

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Re: Blendigo 3.8.5.2

Post by StompinTom » Sun Jul 27, 2014 11:34 pm

Oscar J wrote:I'd like SS factor to be changeable from the exporter. :)
It is, you just have to set the Rendering Mode to Custom.

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Re: Blendigo 3.8.5.2

Post by Oscar J » Mon Jul 28, 2014 2:13 am

Found it, thanks. How do I know what splat and downsize settings to use?

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