Simple Renderings Thread

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Oscar J
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Re: Simple Renderings Thread

Post by Oscar J » Thu Jun 26, 2014 3:30 am

Looks great, but the wood material needs some work (but I'm sure you already know that)

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dakiru
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Re: Simple Renderings Thread

Post by dakiru » Thu Jun 26, 2014 6:56 am

Oscar J wrote:Looks great, but the wood material needs some work (but I'm sure you already know that)
Thank you, yes, I definitely agree - I tweaked it a bit in later images. I will surely post the finals.

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fused
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Re: Simple Renderings Thread

Post by fused » Wed Jul 16, 2014 1:16 am

Playing with long exposure in blender.
Attachments
sparks_f0000_2s.png
sparks_f0000_1s.png
moblur_dynamics_test.Scene.00010.png
falling_suzannes_2.Scene.00080.png
falling_suzannes.Scene.00080.png

StompinTom
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Re: Simple Renderings Thread

Post by StompinTom » Wed Jul 16, 2014 1:22 am

Yessss. Nice one!

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aleksandera
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Re: Simple Renderings Thread

Post by aleksandera » Wed Jul 16, 2014 12:11 pm

fused wrote:Playing with long exposure in blender.
Very nice! These are probably not particles ore path animated objects am I right?
Nothing from those two animation type works for me. There's also no way to bake
keyframes after applying particle modifier.

I wonder if the new deformation blur will be able to deal with that.

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fused
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Re: Simple Renderings Thread

Post by fused » Wed Jul 16, 2014 9:51 pm

aleksandera wrote:Very nice! These are probably not particles ore path animated objects am I right?
Nothing from those two animation type works for me. There's also no way to bake
keyframes after applying particle modifier.

I wonder if the new deformation blur will be able to deal with that.
I'm not sure these can be reproduced in the current blendigo. I changed the way the motion blur works (will be released soon).

The first two renders (the sparks) are particles, the rest are rigid body physics. None were baked. Here's a camera motion blur test with keyframed animation (camera is attached to the cube, which is moving):
camera_motion_blur.Scene.00180.png
All types of animation (except mesh deformation) should hopefully be supported soon :)

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aleksandera
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Re: Simple Renderings Thread

Post by aleksandera » Wed Jul 16, 2014 11:17 pm

Thank you fused! Can't wait to get my hands on that! :)

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fused
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Re: Simple Renderings Thread

Post by fused » Thu Jul 17, 2014 12:03 am

aleksandera wrote:Thank you fused! Can't wait to get my hands on that! :)
http://www.indigorenderer.com/forum/vie ... =8&t=13108

Have fun :)

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fused
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Re: Simple Renderings Thread

Post by fused » Fri Jul 18, 2014 2:18 am

Short animation with motion blur (click image for video link):

Image

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aleksandera
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Re: Simple Renderings Thread

Post by aleksandera » Fri Jul 18, 2014 11:16 am

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EX.test.jpg

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OnoSendai
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Re: Simple Renderings Thread

Post by OnoSendai » Fri Jul 18, 2014 11:38 am

nice :)

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Oscar J
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Re: Simple Renderings Thread

Post by Oscar J » Sat Jul 19, 2014 2:52 am

I'm not buying that last animation to be honest. Maybe some blood and softbody simulation would make the monkey feel a bit more authentic. Also, where's the rest of the monkey's body? Keep it up!



:mrgreen:

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aleksandera
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Re: Simple Renderings Thread

Post by aleksandera » Sat Jul 19, 2014 3:53 am

Oscar J wrote:I'm not buying that last animation to be honest. Maybe some blood and softbody simulation would make the monkey feel a bit more authentic. Also, where's the rest of the monkey's body? Keep it up!



:mrgreen:

O, have it all prepared, just waiting for the fur and deformation blur implementation. Now this cud look
relay messy! :twisted: :lol:
OnoSendai wrote:nice :)
Thank you! :D

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bubs
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Re: Simple Renderings Thread

Post by bubs » Sat Aug 02, 2014 12:11 am

Little card models :D
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test.jpg

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Oscar J
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Re: Simple Renderings Thread

Post by Oscar J » Sat Aug 02, 2014 12:42 am

Gaah! What kind of wood texture is that?

Otherwise nice lighting and mood as per usual. :)
Last edited by Oscar J on Sat Aug 02, 2014 12:46 am, edited 1 time in total.

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