General News and accouncements regarding the Indigo render engine
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zeitmeister
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by zeitmeister » Wed Jul 02, 2014 10:46 pm
Cool Ono! Does the Voroni shader work now?
No time to test it...
Grüsse, zeiti
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OnoSendai
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by OnoSendai » Wed Jul 02, 2014 10:47 pm
zeitmeister wrote:Cool Ono! Does the Voroni shader work now?
No time to test it...
Grüsse, zeiti
Haven't fixed those materials yet.
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zeitmeister
- Posts: 2010
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by zeitmeister » Wed Jul 02, 2014 11:55 pm
:-(
:-)
Grüsse, zeiti
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Oscar J
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by Oscar J » Thu Jul 03, 2014 12:13 am
Nice, please post these new mat's in the library s'il vous plait.
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Oscar J
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by Oscar J » Thu Jul 03, 2014 12:28 am
Bug: I can't continue a render from an igi if I'm on a pigs scene. Would like to be able to do that without unzipping the pigs. Thanks.
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aleksandera
- Posts: 380
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- Location: Slovenia
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by aleksandera » Thu Jul 03, 2014 2:20 am
Thank you for the DOF fix!!
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Zom-B
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by Zom-B » Thu Jul 03, 2014 3:17 am
Nice release, I like the improved Alpha rendering A LOT! First tests are very promising...
I rendered the flaked paint a little bigger to see the effect:
http://imgbox.com/Jo56hPCV
The shader looks great, but is done by altering the thickness of the coating.
Actually a more realistic approach could be to set a (colored) box noise for the normal channel of the phong substrate.
Just an idea...
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OnoSendai
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by OnoSendai » Thu Jul 03, 2014 3:59 am
Zom-B wrote:Nice release, I like the improved Alpha rendering A LOT! First tests are very promising...
I rendered the flaked paint a little bigger to see the effect:
http://imgbox.com/Jo56hPCV
The shader looks great, but is done by altering the thickness of the coating.
Actually a more realistic approach could be to set a (colored) box noise for the normal channel of the phong substrate.
Just an idea...
Sweet.
It actually does that already
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OnoSendai
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by OnoSendai » Thu Jul 03, 2014 4:20 am
Oscar J wrote:Bug: I can't continue a render from an igi if I'm on a pigs scene. Would like to be able to do that without unzipping the pigs. Thanks.
Done for next release.
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CTZn
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- Location: Paris, France
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by CTZn » Thu Jul 03, 2014 5:23 am
thanks Ono !
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StompinTom
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by StompinTom » Fri Jul 04, 2014 4:16 am
For scenes with loads of instances, could there be an option to group objects that reference the same mesh in the UI? The list gets very long with 1 000 000 instances!
Also, any sample ISL code for mesh scattering available?
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Zom-B
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by Zom-B » Fri Jul 04, 2014 4:33 am
OnoSendai wrote:Zom-B wrote:Nice release, I like the improved Alpha rendering A LOT! First tests are very promising...
I rendered the flaked paint a little bigger to see the effect:
http://imgbox.com/Jo56hPCV
The shader looks great, but is done by altering the thickness of the coating.
Actually a more realistic approach could be to set a (colored) box noise for the normal channel of the phong substrate.
Just an idea...
Sweet.
It actually does that already :)
Stupid me, totally missed that -.-'
Great stuff, need to test it on a car ;)
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h2o2
- Posts: 25
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by h2o2 » Fri Jul 04, 2014 10:06 am
It seems Indigo isn't friend with the new Mac OS X 10.9.4 as it crashes every time saying it encountered the problem while using QtopenGL.
Did a test with 3.8.4 as it was working fine but it crashes as well.
Removing OpenGL preview is a bit better as it doesn't crash instantly but i can't even launch a render, it's crashing before i can do that ! :D
Perhaps a change in the way OpenGL is handled in 10.9.4 ?
Cheers,
Laurent aka Tartiflette. :)
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Oscar J
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by Oscar J » Fri Jul 04, 2014 7:20 pm
Glad i didn't update then!
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