Strand Rendering
- aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
Strand Rendering
Strand, fur, hair rendering please.
It Would Be So Nice
It Would Be So Nice
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Strand Rendering
Do you mean an extra Hair engine? Or shaders?
Or Exporter Support for Hair Engines in Blender, c4D etc.?
Grüsse, zeiti
Or Exporter Support for Hair Engines in Blender, c4D etc.?
Grüsse, zeiti
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
- aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
Re: Strand Rendering
Hi zeitmeister!
I mean exporter support for hair engine in Blender.
Ups, em I in wrong topic? Sorry
Luxblend has such support for example. The problem with Blender is, there is no proper way to
convert hair to mesh
I mean exporter support for hair engine in Blender.
Ups, em I in wrong topic? Sorry
Luxblend has such support for example. The problem with Blender is, there is no proper way to
convert hair to mesh
Re: Strand Rendering
The main Problem here is to have a solution that works for most 3D apps instead of some code that is suitable only for one single 3D app and Exporter. This is is the same problem like with smoke/fire simulation, to create a system that works with multiple imput data, from blender, 3D max, C4D etc...
I support the need for such a feature, but since it is quite special and not used that much, I still would rather like to see (a lot of) other features been developed first...
I suggest to convert some low poly mesh from Blender and do a SubDiv with Indigo on it (View Dependend with Pixel treshold!).
Sadly I'm not familiar with blender, but could imagine that something like converting hair to mesh (even if with workarounds) should be possible and done by some people from the big (development) community...
I support the need for such a feature, but since it is quite special and not used that much, I still would rather like to see (a lot of) other features been developed first...
I suggest to convert some low poly mesh from Blender and do a SubDiv with Indigo on it (View Dependend with Pixel treshold!).
Sadly I'm not familiar with blender, but could imagine that something like converting hair to mesh (even if with workarounds) should be possible and done by some people from the big (development) community...
polygonmanufaktur.de
- aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
Re: Strand Rendering
I understand
Thank you Zom-B
Thank you Zom-B
Re: Strand Rendering
That doesn't imply that you shouldn't stand up and fight for your feature mate!aleksandera wrote:I understand
Thank you Zom-B
Its just my own personal comment to this topic, and I'm having no insight in the developement here, or influence, or so whatever... this are just my own thoughts
polygonmanufaktur.de
- aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
Re: Strand Rendering
Haha! Ok I'm fighting:
BUMP!
BUMP!
Re: Strand Rendering
most hair engines rely on curves at some point into their pipeline. if that's correct curves support (old request) would be one step toward hairs and stuff.
obsolete asset
- aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
Re: Strand Rendering
Guess I'm going to have to learn some hair styling nowCTZn wrote:most hair engines rely on curves at some point into their pipeline. if that's correct curves support (old request) would be one step toward hairs and stuff.
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