I need to model a little pool (filled with water) and render it in Indigo.
I've modelled the structure starting from a plane, and extruding the faces - no problem for that. How I should model the water? Here are alternatives i think about:
1) Starting from a cube, subdividing a face and applying a displacement map onto it;
2) Same as above, but starting from a plane.
Some ideas?
Modelling a pool
-
- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
- start with a grid (or a subdivided plane, same thing) and extrude the whole thing down to the bottom of your pool.
- add a simple material with a noise texture in one of the texture slots.
- select the top vertices (the surface of the water), hit F9 and hit Noise repeatedly until the 'waves' are big enough.
- if you dont like how it looks, you can scale the surface to 0 in the Z axis (so its flat and you can start over), tweak the noise settings and do it again.
- otherwise, i imagine a very smooth bump map might work for small ripples, applied only to the surface of the water.
hope this helps...
- add a simple material with a noise texture in one of the texture slots.
- select the top vertices (the surface of the water), hit F9 and hit Noise repeatedly until the 'waves' are big enough.
- if you dont like how it looks, you can scale the surface to 0 in the Z axis (so its flat and you can start over), tweak the noise settings and do it again.
- otherwise, i imagine a very smooth bump map might work for small ripples, applied only to the surface of the water.
hope this helps...
Who is online
Users browsing this forum: No registered users and 30 guests