furniture

Show off your final renders
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bubs
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Re: furniture

Post by bubs » Thu Mar 13, 2014 1:57 am

On a topic unrelated to the renders... how were you planning to use the wind up balconies with the railings on? were they just removable or did they do something clever with hinges etc?

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fenerolina
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Re: furniture

Post by fenerolina » Fri Mar 14, 2014 2:35 pm

BAM! Fuck da police, the 1_modul_boira.jpg one is so gooood!
:lol: Thank you kokolores!
removable or ... with hinges
They were planed to be removable. With hinges it's possible too but more expensive.

Here's a sample texture of the snow I took from the sketchup file. Settings of the material have probably changed from the original because it's an old and revisited file.
Also a little skp file to show you how i used the txt. If missing: Inside group, edit active mesh, max subdivision to 5, smooth and view depended. The render will eat 1gb.
Attachments
snow_test.rar
skp_file
(235.48 KiB) Downloaded 293 times
snow_sample.pigm
Texture related to 'modul' and 'vespre_2' render
(937.21 KiB) Downloaded 279 times

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Pibuz
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Location: Padua, Italy
3D Software: SketchUp

Re: furniture

Post by Pibuz » Fri Mar 14, 2014 8:51 pm

O.o

Haven't you had problems with ram with such a megagiga texture on a megagiga surface?!

You always amaze me mate :lol:
I must say that with 1_modul dia 2 you got me: I believed it was a render over an existing photo.

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fenerolina
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Re: furniture

Post by fenerolina » Fri Mar 14, 2014 9:57 pm

Check the skp viewport shot few lines above: the tip is to hand make more geometry where the camera is located before subdividing the whole terrain..

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fenerolina
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Re: furniture

Post by fenerolina » Mon Apr 07, 2014 7:52 am

The first plan with this photoreference was to make a nice photomatch in skp. But I wasn't enough patient to get the perspectives of the picture matched in skp and didn't model the rest. So it's more a simple material and lighting exercise :D . Also I had fun whith clay renders and skp lines.
Attachments
reference.jpg
foto reference
1skp_view.jpg
2clay_render_lines.jpg
3clay_render.jpg
render_f.jpg
final render
render_2.jpg
window and sun added
render_3.jpg
fog with light passing trough a ring

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Pibuz
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Re: furniture

Post by Pibuz » Mon Apr 07, 2014 8:12 am

WoW! Very very close to the original shot!
And what a great concrete texture! Where did you get it?

I only think the floor need a little more contrast and bump.. apart from that, just perfect!


EDIT: the clay renders with lines are always wonderful. Love them.

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Headroom
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Re: furniture

Post by Headroom » Mon Apr 07, 2014 8:14 am

Great Renders! I particularly like the idea with the light pattern traveling along the wall as the sun moves across the sky.

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lape
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Re: furniture

Post by lape » Mon Apr 07, 2014 8:37 am

Good stuff! Concrete looks like Arroway, isn't it?
24 hours isn't enough
http://www.werkraum3d.com

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fenerolina
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Re: furniture

Post by fenerolina » Mon Apr 07, 2014 8:46 am

Thank you pibuz and Lape and thanks for the advice. Yes, the concret txt is the 13th texture from arroways concret pack mixed with a noise map in exponent channel. Bump is not so visible in the floor but it is in the wall.
the clay renders with lines are always wonderful.
yes! it's a classic.
light pattern traveling along the wall as the sun moves
Thanks Headroom. That would be a lovely timelapse. How's your led device going?

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Oscar J
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Location: Gothenburg, Sweden
3D Software: Blender

Re: furniture

Post by Oscar J » Mon Apr 07, 2014 9:10 am

What a lovely mood!

You know you've done a good job when your render looks more realistic than the photo reference. :lol:

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