[REQ] Reflection pass

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Oscar J
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[REQ] Reflection pass

Post by Oscar J » Tue Nov 26, 2013 12:39 pm

Hello,

I wanna be able to do this: http://smcars.net/attachments/f430_novi ... pg.135711/

He rendered one pass with the car floating, one shadow pass, and one reflection pass. He then put all that onto a perfectly white background, achieving this kinda seamless, blown out feeling. Would it be possible to integrate a reflection pass feature usable on simple planes, just like you integrated the shadow pass feature? Could be useful for windows too, and probably other stuff that are beyond my imagination.

Thanks!

Voytech
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Re: [REQ] Reflection pass

Post by Voytech » Wed Nov 27, 2013 2:09 am

Oscar J wrote:Hello,

I wanna be able to do this: http://smcars.net/attachments/f430_novi ... pg.135711/

He rendered one pass with the car floating, one shadow pass, and one reflection pass. He then put all that onto a perfectly white background, achieving this kinda seamless, blown out feeling. Would it be possible to integrate a reflection pass feature usable on simple planes, just like you integrated the shadow pass feature? Could be useful for windows too, and probably other stuff that are beyond my imagination.

Thanks!
Seems useful so +1 from me. Your link only works for registered accounts on smcars.net BTW.

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Oscar J
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Re: [REQ] Reflection pass

Post by Oscar J » Thu Dec 05, 2013 8:43 am

http://humcaff.org/contemporary-volkswa ... dio-white/ Here's another example.

Any feedback on this? Would it be possible?

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OnoSendai
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Re: [REQ] Reflection pass

Post by OnoSendai » Thu Dec 05, 2013 8:51 am

Can't you just render a car against a white background on a white phong?

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Oscar J
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Re: [REQ] Reflection pass

Post by Oscar J » Thu Dec 05, 2013 7:31 pm

That'd take much longer. It could also be useful for exterior renderings with for example some wet asphalt.

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