Oscar's rendering thread

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CTZn
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Re: Oscar's rendering thread

Post by CTZn » Mon Nov 25, 2013 6:57 am

About the banding, if it was to persist coming out of Indigo make sure that the dithering option is set on (it is on by default I think).

The tag is <dithering> if you want to check about it into the IGS; it should be true to avoid banding.
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Oscar J
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Re: Oscar's rendering thread

Post by Oscar J » Mon Nov 25, 2013 8:20 am

Here's a version with less banding (16 bit). PS didn't allow me to work with 32 bit using adjustment layers, but at least there's less off it.
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Re: Oscar's rendering thread

Post by StompinTom » Mon Nov 25, 2013 9:16 am

Oscar J wrote:Here's a version with less banding (16 bit). PS didn't allow me to work with 32 bit using adjustment layers, but at least there's less off it.
Sliiiick ;)

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Oscar J
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Re: Oscar's rendering thread

Post by Oscar J » Mon Nov 25, 2013 10:30 am

Thanks!

Been working on some smoke for my Viper render. Have to render it out using the horrible BI renderer, and comp it together in PS.

Will be rerendering the driver and side window (which had the normals wrongly flipped). Any other suggestions? Sharper shadows, maybe?
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Re: Oscar's rendering thread

Post by Zom-B » Sat Dec 28, 2013 10:49 am

Sweet smoke do you have there!
Does it also have a shadow pass, since it should :)

can you tell a little more about how you brought that fluid sim into indigo?!
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Oscar J
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Re: Oscar's rendering thread

Post by Oscar J » Sat Dec 28, 2013 11:16 am

Thanks man! :) I'm sorry to disappoint you, but I didn't. The smoke simulation was just rendered with Blenders internal renderer, and then composited into the image. I couldn't see any other efficient way to do it - I'm an absolute rookie with volumetrics in Indigo, and looking at CTZns thread (no offence, I love what you're doing), Indigo doesn't seem to be very useful for rendering smoke at this point.

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CTZn
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Re: Oscar's rendering thread

Post by CTZn » Sat Dec 28, 2013 7:15 pm

Ono's working on this atm http://www.indigorenderer.com/forum/vie ... 87#p125487

also the tricky sceneries I've been playing with are not to be generalized :)
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Oscar J
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Re: Oscar's rendering thread

Post by Oscar J » Sat Jan 11, 2014 11:25 am

Nothing special, I know - but I'm lacking a bit of motivation, so I'm just messin around.
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Re: Oscar's rendering thread

Post by lape » Sat Jan 11, 2014 11:47 pm

very nice, but perhaps too much blur... for my taste.
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Re: Oscar's rendering thread

Post by CTZn » Wed Jan 15, 2014 12:02 am

I like it. A few particles figuring gravel ejection from the tires would add to the picture !
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Oscar J
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Re: Oscar's rendering thread

Post by Oscar J » Fri Feb 14, 2014 9:05 am

I suck at red cars. :( Which one is better?
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Re: Oscar's rendering thread

Post by JK » Fri Feb 14, 2014 12:15 pm

IMO the second image. Not sure which car I definetly like the enviroment more on the second one. First car looks too red to me :)

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Oscar J
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Re: Oscar's rendering thread

Post by Oscar J » Fri Feb 14, 2014 12:18 pm

Yeah the first one is pretty much unedited. Guess I did something right then! :)

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Re: Oscar's rendering thread

Post by Oscar J » Fri Feb 21, 2014 8:57 pm

Just messing around with some point lights. I am thinking the glass needs some kind of gradient. Your take?
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Re: Oscar's rendering thread

Post by Sroka8888 » Sun Feb 23, 2014 1:24 am

Great renderings :)

I have free moments and try add more postproduction to your works:
( if you do not want them here, I remove it :wink: )
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